Groanings of the Boatman

 is considered a WARNINGWARNING in Sunless Skies.

Circumstance description
"The Wreck is not silent."

Quality status
 has different statuses according to your actions, defined by the comment in front of the quality.

Journal description

 * [ 1 ] A mournful groan on the wind

Interaction description
These desciptions appear specifically when the value changes.
 * [ 1 ] Gaslights flicker in the gloom, illuminating silver skulls on the cabin doors.
 * [ 10 ] A hissing sound – like that of an aggrieved cat – comes from the galley.
 * [ 20 ] A groaning can be heard from below, like the sound of a pipe before it bursts, or a particularly unhappy digestive tract.
 * [ 30 ] A gaslight gutters and dies. You are left in darkness.
 * [ 40 ] You can hear weeping, somewhere far away.
 * [ 60 ] The insistent shriek of a whistle. You find the whistle, abandoned, on the galley floor.
 * [ 70 ] Glass breaks underfoot.
 * [ 80 ] A low moan from below, then a long, slow exhalation.
 * [ 90 ] Weeping, somewhere close by.

Variable Interaction description
These desciptions appear when a specific group is called for text.

Haunting

 * [ 0 ] Light in hand, you wander the empty cabins and carriages. The floor of the boiler room is scarred with scorch marks. The captain's cabin is littered with pieces of furniture. There are bullets in the walls. There are no coffins aboard, but the hold is locked. A great groaning emanates from within.
 * [ 1 ] Someone knocks thrice on the wall in the next cabin. All your crew are behind you. A hasty scramble for the door reveals the next room is locked and barred from the outside.
 * [ 10 ] A sudden hissing. Your stoker stifles a scream. It's just a pipe giving out in the cold, steam pouring from the rupture like smoke.
 * [ 20 ] The table in the captain's room begins to shake, as though jostled. Approaching it cautiously, you find a skeleton underneath it. It is dressed in a wedding gown and not the smart black and silver uniform of the Necropolis Line.
 * [ 30 ] You pass a mirror and glimpse a skull where your face should be. The rest is mantled in shadow. Returning to the mirror, you see the glass is broken; there is a hole in the wall.
 * [ 40 ] A gun sounds somewhere in the bowels of the engine. Racing to the engine room, you uncover a scene of seemingly fresh carnage. A corpse slumped by the boiler, a bullet in his breast. But the suit is old, the body is cold, and, your engineer confirms, was not present several minutes ago.
 * [ 50 ] A fierce wind buffets the pages of a book in the captain's cabin. The pages turned detail the same topic: the Line Manager and his hatred of inefficiencies, the possibility of saving days on the Line through use of certain routes, and the growing unease of the Captain.
 * [ 60 ] A low groaning can be heard from below, like the sound of a pipe before it bursts, or a particularly unhappy digestive tract. \"Did anyone else hear 'Let me out?'\" your stoker asks. No one will answer.
 * [ 70 ] A carelessly opened cupboard expels a surfeit of personal effects. Brass cuff-links, company issue pistols, conductor's whistles and mugs embellished with memento mori: the standard equipment of Necropolis Line staff. But where are the crew?
 * [ 80 ] The air is suddenly as hot and dry as the heart of a workworld. The incinerator has been switched on. Something is burning inside. Peering in, you can make out the remains of a bundle of black and silver uniforms, smouldering into ash.
 * [ 90 ] An urgent whistle from your own engine. A runner reports: the words 'We are like you. You shall be like us.' have been scrawled onto the paintwork of the side in black chalk. The messemger swears that there were bodies without suits moving in the drift.

Interactions in Brief
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Interactions in Detail
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