Gain stats

Introduction
In an effort to warn/guide prospective captains from/to certain events which will cause you to lose/gain stats, i give you the gain stats page, which doesnt really need to be re-named because avoiding a stat loss is the same as a stat gain. Spoilers to follow.

Stat Losses
1) When completing the quests for the Academe around the fire in the Traitors wood outpost in the Reach, you can lose stats twice. Once when you are in the giggling cave, going in made me lose 1 of each stat but you potentially can avoid this by sending the crew instead of you, and once on the next leg of the quest while in the shrine of silence you may lose up to 6 hearts which can be avoided by being as silent as possible.

2) When doing the quest to get to know the princess officer, if you stay and watch what she does in Worlebury you lose 1 heart and gain a searing enigma

3) When doing the quest for the incautious driver, if you give yourself to the host you lose an iron, avoid this by bringing a crate of munitions

4) Drinking with your Aunt at Pan causes you to lose 1 iron.

Stat Gains
1) When looking for lost settlers on Hybras, let the Spores Reach You when you can, and you will get 1 whole heart!

2) When at deaths door in the blue kingdom, you bet your butt that tooltip is lying to you when it says you will not be rewarded for giving your searing enigma to the spirit. You will get +1 mirrors! REPEATABLE!!! Actually the event An Encounter in the Blue Kingdom, which can be triggered in any Blue Kingdom Port when having a walk, randomly offers you two possible stats gain :

-Spend a searing enigma to increase mirror by 1 (occasionally you may gain heart instead)

-Spend a testament of the feather to gain 1 heart (this is even more rewarding)

3) When at Horologion, if your status is antedeceased, a random event allows you to turn ephemera. Refuse and you will gain 1 iron though you will become invisible.

Comment from Steam
I also managed to know how to permanently get stats. Both horribly costly methods and in the Blue Kingdom, but they might still be worth the time and effort for some of you guys:

-If you are antedeceased and you go to the Horologion you might get a random event where some bureucrats try to give you Ephemera status. If you resist their attempt, you will get 1 permanent Iron but lose your Blue kingdom status, meaning that the 2 logoi around the Shadow of the Sun will blast you to smithereens if you are not careful.

-At the Stone Faced Court or the Forge of Souls there might be an event in the courtyard in which a shadow is about to dissapear unless you supply it an enigma to keep it anchored. Despite the "You will not be rewarded for this" warning in the option, spend the Searing Enigma and you will permanently boost your Mirrors by 1.

As well, you can lose stats (or facets, which means 5 points in one stat and 3 in other) at other places:

-If you linger at the poet reception in the Juxta-Mare during the quest of the Incognito Princess, you will sacrifice 2 hearts in exchange for a Searing Enigma. Not worth it.

-The giggling place in Traitor's Wood. You either sacrifice stats or your crew, so take a small expedition and let your crew go first.

-If you get imprisioned in Piranesi and you don't have enough favour with the keepers and certain soul flaws (Clear, Cold, Curdled and Fermented to be precise) you will have to sacrifice 3 facets in order to leave the prison.

-If you join the revolutionaries of the night in Pan and you decide to dine with December, you will have to sacrifice 1 facet in order to do so.

-In a random nightmare event at level 2 nightmares, you might either lose 1 heart or 1 mirror.

-In the Blue Kingdom, more preciseley at the courts, you can cure certain soul flaws in exchange for Veils, Hearts and Mirrors.