Template:Shop

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Everywhere

 * Bank = Hallidges prides itself on constancy, discretion, and lavishly obsequious service. Items stored here can be withdrawn at any major port.
 * Bazaar = Locomotive captains gather at the bazaar to trade goods and information. Here, you can acquire 'prospects': opportunities to sell a good at a distant port for an excellent price. Accept a prospect to claim it, source the goods, and deliver them.

The Reach

 * Victoria Market = Stalls and shops; hawkers and brokers. You can sell practically anything at the Victoria Market.


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 * Abraham's Engineering = Locomotive plating, improvements and refurbishments. An estimable choice.


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 * Wolvesey Engine Yard = A notorious graveyard for unwanted, unloved or blasted-out-of-the-sky engines. Occasionally there are gems among the scrap.


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 * Beatrice's Exchange = An elderly proprieter with a steely gleam in her eye runs this trading post. She deals in engine supplies from the jumbled shop floor, and in unwanted souls in a smoky back room.


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 * The New Big Top Shop = You can buy supplies here, as long as your crew are content with circus food: roasted nuts, skewers of meat and veg, sticky honey-cakes. It also acts as a mournful outlet for the Wit and Vinegar Company, a modest London lumber concern.


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 * Sharma & Sons = A well-stocked provisioners, crammed with high shelves. If you can find the right corner, you can also find displays of the riches unearthed from the local ruins.


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 * The Sapphire'd Souk = Here, a captain can stock up on the essentials. There's never any shortage of chorister nectar, either.


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 * The Midnight Rose = Below the petals of Titania, hidden in the perfumed mists, lies the lair of the Midnight Rose: a coterie of bohemians that smuggle red honey to distant ports.

(This shop is unlocked after finishing the smuggling quests, Wit & Vinegar: a Smuggler's Tale)


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 * Gremory's = Gremory's tiny shop sells comestibles and several reliable vintages of chorister-nectar. It's said he retrieves a tithe of it from the nearest hive; devils have always got on with bees.


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 * Trade with the Locals = The only things to buy at Hybras are edible mushrooms and seeds from the blotchy crops grown by the locals.

Shop is unavailable when Hybras is deserted.


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 * Skyfarer's Supplies = A brisk, efficient shop at the station. So brisk, in fact, and so efficient, that it's almost as if they want to get rid of visitors as quickly as possible.


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 * Sweet Jane's Trading Post = A bustling, family-run concern that supplies skyfarers, and trades in hours bought from local prospectors.


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 * Nelson's Emporium = The adjoining shop to the famous cafe. The staff are renowned for their discretion, taste, and confidence in their complete superiority.


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 * Ravenscourt & Stamford = The distinguished official retailers of Summerset College have deigned to establish a small outpost here, and conduct their business with consistent and vigorous disdain.


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Albion
|Spitalfields Market = A busy market, arched with glass and steel.


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 * St Dominic's Augmentations = Maintained by the Ministry, this yard for engine improvements and enhancements is a cut above.


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 * Crown & Misery Co. Yards = Scrupulously regulated, the Crown & Misery Company takes pride in the engines it manufactures. Well, most of them.


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 * Little Niceties = A precarious shop sells the finest crockery in Albion, made from authentic Brabazon china. And at a rear door, captains can also purchase fuel mined among the dismal, stygian roots of the workworld.


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 * Memorabilia = This is the most cheerless gift-shop in all of Albion. They do sell commemorative Prince-Consort windows at a reasonable price, though.


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 * The Butler's Discretion = The Exasperated Butler sells copies of the gushing accounts of life at Perdurance - written by occupants and guests - which are so popular in London.


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 * The Hungry Traveller = This little canteen has not seen much fresh stock in years; some of the tea has practically fossilised.


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 * The Decommissary = A cheerful signboard lists the goods on offer: Her Majesty's Finest Coal and Her Majesty's Finest Stained-Glass Sun-Proof Windows. No comestibles, though. Nothing edible grows here.


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 * Black Rod's Boutique = Operating from a forgotten, cupboard-sized office, the once-esteemed official known as Black Rod now sells sandwiches from the parliamentary canteen. In addition, in order to raise funds, he can also be persuaded to part with exhibits from Parliament's extensive collections of crockery.


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 * Requisitions = The Weary Quartermaster is willing to write off some of Portsmouth House's output, for a price.


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 * Juxta-Mare Market = This collection of eclectic stalls is patrolled by sharp-eyed surveyors — each bearing a burning-book badge on their lapel.


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 * Wit & Vinegar = A front for a more successful smuggling concern, the Wit & Vinegar Lumber Company has interests across Albion and the Reach. Its chief contraband is illicit literature, largely secured from malcontents in the University's English Department.

(This shop is unlocked after finishing the smuggling quests, Wit & Vinegar: a Smuggler's Tale)


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Eleutheria
|The Night Market = They'll take anything here; anything and everything.


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 * Daedalian Engineering = Answerable to the Cypress King, these engineers work for all Pan's factions. They wear the emblem of the panpipes to proclaim their neutrality and in the hope that it might encourage the occasional free lunch.


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 * Nightingale Engine Yard = The Nightingale Yard, the gleaming pride of Pan, endeavours to outdo all its rivals, whether mortal or stellar. Price should be the only barrier to quality craftsmanship.


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 * The Blue Heaven Arsenal = The Empyrean specializes in technology, electricity, and weaponry. Only the latter may be traded to those outside the Great Khan's military.


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 * Illuminated Engineering = The Empyrean engine yards produce one engine: the light, bright, sprightly Altani-Outrider. Available nowhere else in the High Wilderness, it is the pride of Empyrean technology and the finest weapon in the war against Liberation.


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 * Midnight Lumberyard = Between the monastery and Murgatroyd, the tea trade here is firmly locked down. Sensing an opportunity, some Khanate merchants have started up an alternative trade.


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 * The Rubbery Souk = One rubbery merchant accepts sovereigns instead of amber. Unfortunately, all they sell - apart from crabby, curdled meat and fuels piped from the gargantuan carcass' innermost organs - are writhing horrors. They do at least supply cages.


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 * The Cloakroom = Pay the checking fee and you can take whichever coat you like. It's unlikely anyone will mind. Provisions are also available, should, for some reason, you wish to leave.


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 * Trade with the Chaplains = The Chaplains sell handfuls of Navaratine gemstones recovered from the prison's knotty depths. No food or fuel can be bought, though: there's barely enough to keep the chaplains fed, and they have no interest in making it easier to leave. This is a prison, after all.


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 * Trade with the Devils = They sell two things: pre-human souls of exceptional quality and supplies: mostly blind, pale fish from the caves beneath Caduceus.


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 * The Gentlemen (Shop) = The Gentlemen are the skies' most notorious smugglers, an extensive gang unafraid of murder or the hangman. Their primary export is starshine: waters steeped in the far-travelled light of stars that once shone upon old earth.

(This shop is unlocked after finishing the smuggling quests, Wit & Vinegar: a Smuggler's Tale)


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The Blue Kingdom
|The Turret = ''A desperate attempt by London's Embassy to supplement funds. The Ambassador's smile is manic as he invites visiting captains to peruse the Embassy's wares.''


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 * The Last Autumnal Slope = The Ambassador's sister is entrusted with the provisioning of armaments and equipment to visiting captains. There was, apparently, no one better suited to the task.


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 * Pilgrim's Progress = A beguilingly luxuriant engine-yard: where chassis' gleam like starlight and both engines and engineers are coiffed, polished and meticulously upholstered.


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 * The Rag–and–Bone = A market for the cast-offs of the prisoners held in the Well. The Graven who run the stalls regard you with alternately bafflement and contempt.


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 * Trinity's Hoarding = A masked, silent trio of spirits trade in souls here. Their motivations are obscure and they are forbidden from passing on. Their eye for quality, however, is impeccable.


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 * The Venturer's Request = One of the first Londoners to cross the Avid Horizon; the Venturer skulks by the the Forge, collecting shards of Navaratine. He parts, reluctantly, with the least of these.


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Do Not Edit
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Usage
Shops that have been added to the template are listed below.

When adding shops to this template, please use Template:Shop table and Template:Shop item. This ensures that the shop information remains the same without having to edit every page on which it appears. New shops should be formatted as follows.

|Name of shop = Description from the game.

The end of the template code should always look like this: |Please add to the template }} Do not add any spaces or line breaks before the noinclude tag, it will mess up the spacing when the template is used.
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