The Guests

The Guests are recent arrivals to the High Wilderness. They keep to the skies, avoiding ports. Some say they are cunning; others that they are shy. Some say they are drawn to mirrors. Probably best to turn yours to the wall, just in case. The Guests crave the particular warmth associated with places that have been lived-in - they like stoves, and keepsakes, and knicknacks. A wriggling colony of them will fill a locomotive like a snail fills its shell. Be careful. That Windward Company trader that refuses to answer your signal might be hosting a writhing community of Guests, growing ever-more frantic for a new home as theirs grows cold.

Description
The Guests are an aggressive Sky-Beast of The Reach and Albion, and you will first notice their presence when an otherwise innocuous locomotive (typically a Tackety Scout or Enduring Dreadnought) bursts open with black tentacles and becomes hostile. They fire up to three burst of black slime at you and can also make a semi-homing attack. Their attack is dangerous, doing more damage than other foes you encounter in these realms. Running away is recommended until you have a well-equipped ship, but even then victory against the Guests can never be assured.

To tell whether a Scout or a Dreadnought is Guest ridden, pay attention to the enemy indicator that appears around your locomotive, a grey arrow will usually appear pointing at the infested locomotive. Infested locomotives also move faster than normal ones.

Infested locomotives are also much more durable, an infested Scout has 150 Hull, which is on par with a Scorn Fluke; while infested Dreadnoughts have 170 Hull, as much as a Tackety Liberator. Destroying an infested Dreadnought grants you 343 experience.

The Guests, Evicted
"Their stolen home bursts open under your gunfire. Thousands of wriggling Guests spill into the night, glistening like the ooze from a blister after it was lanced.Looting(Guests)"

Interactions

Story description
''The Dreadnought rocks like an empty cradle. It had been colonised by the Guests: a wormy, lonely species that craves the warmth of inhabited places. ''

''But one Guest calls others. Soon every inch of the engine was filled with slug-like worms, and the crew were crushed.''

Interactions