Learning About the Rat Brigade

 is a Officer: Rat Brigade quality viewed in the Journal tab.

Quest description
"They're a troublesome bunch."

=Obtaining= Once you have The Rat Brigade recruited as an Officer, you can interact with them to begin your story.

Quality status
 has different statuses according to your actions, defined by the comment in front of the quality.

Journal description

 * [ 1 ] They're aboard your engine
 * [ 10 ] The Brigade needs to get to Carillon to find the location of Sarge's vault
 * [ 15 ] You'll need the Penance for a Shift in Perspective to proceed. Go the Chequerboard Garden in Carillon
 * [ 20 ] You've found the location of Sarge's vault. Talk to the Rat Brigade to continue
 * [ 30 ] Get to Perdurance to find Wilma, Cinders' old flame
 * [ 40 ] You have Wilma's part of the account number
 * [ 45 ] You have Wilma's part of the account number, and Wilma too
 * [ 50 ] Recruit Vianne at Magdalene's or Angel at Polmear & Plenty's. You'll need a Condemned Experiment for Vianne, or Munitions and a Moment of Inspiration for Angel
 * [ 60 ] You have another member of the Brigade. Talk to the Rats to continue
 * [ 70 ] Travel to Port Prosper and infiltrate the Windward Company Factory
 * [ 75 ] You are inside the Windward Factory! Now to find the Lt
 * [ 80 ] You've found the Lt
 * [ 90 ] There is blood on Cinders' paws. Talk to her back on your engine
 * [ 95 ] Talk to the Brigade back on your engine
 * [ 100 ] Time to head to London and open Sarge's vault
 * [ 110 ] You are inside Hallidge's Bank
 * [ 120 ] You have entered Sarge's vault
 * [ 130 ] You have found Sarge's bequest to Cinders
 * [ 150 ] [COMPLETE]You helped the Rat Brigade open Sarge's vault. They have learnt a great deal working with you

Interaction description
These desciptions appear specifically when the value changes.
 * [ 1 ] They're aboard your engine.
 * [ 10 ] The Brigade needs to get to Carillon to find the location of Sarge's vault.
 * [ 15 ] Acquire a Shift in Perspective at Carillon.
 * [ 20 ] Talk to the Rat Brigade on board your engine.
 * [ 30 ] Travel to Perdurance to find Wilma.
 * [ 40 ] You've found Wilma! Talk to the Rat Brigade on board your engine.
 * [ 50 ] Recruit Vianne at Magdalene's or Angel at Polmear & Plenty's. You'll need a Condemned Experiment for Vianne, or Munitions and a Moment of Inspiration for Angel.
 * [ 60 ] You have another member of the Brigade. Talk to the Rats to continue.
 * [ 70 ] Travel to Port Prosper and infiltrate the Windward Company Factory.
 * [ 75 ] You are inside the Windward Factory! Now to find the Lt.
 * [ 80 ] You've found the Lt.
 * [ 85 ] You've heard the Lt's confession.
 * [ 90 ] Talk to the Brigade back on your engine.
 * [ 100 ] Head to London to open Sarge's vault.
 * [ 110 ] You are inside Hallidge's Bank.
 * [ 120 ] You have entered Sarge's vault.
 * [ 130 ] You have found Sarge's bequest to Cinders.
 * [ 150 ] You have helped the Rat Brigade achieve their goal. They are not the same because of it.

Variable Interaction description
These desciptions appear when a specific group is called for text.

Factory

 * [ 0 ] Factory
 * [ 75 ] There are guards watching the workers. There are guards watching the machinery (valuable if dismantled; disastrous if sabotaged). There are guards watching the upper doors into the private offices of the Company Board. \n\nStill, they can't watch everywhere. After only a few minutes you've identified the door to the Lt's office. The little rat-hole cut into the bottom of the door gives it away.
 * [ 80 ] The elderly rat blinks several times. \"Cinders? I was wondering when this day would come.\" His voice quavers like an unfortunate flute solo in a school concert. \"My dear Chairman, I advise that you do not move or even blink for the duration of this interview, or I suspect someone might do something unpleasant.\" The Lt turns his attention back to you. \"Before you do anything, I have one thing to say.\"
 * [ 85 ] Cinders shakes her head and cocks her gun. \"No. Not having it. What ______ proof do you even have?\" The Lt spreads his paws on the table. \"I suspect the only proof left is in the vault. I'll give you my number regardless. I would ask you spare me until you've entered it, at least.\" In her paws, Cinder's gun wobbles. "

Vault

 * [ 0 ] Vault
 * [ 110 ] The clerk leads you through an interminable series of hallways, through offices, studies, and libraries. At last, you arrive at a spiral staircase of wrought iron. You descend flight after flight, the Brigade growing heavy on your shoulders. Eventually, you emerge into a chamber whose walls are set with many metal doors. The clerk unlocks one and steps aside.
 * [ 120 ] Further doors extend from the central vault. Each bears a brass plaque with the name of a member of the Rat Brigade. In the centre of the vault, a piece of paper rests on a stone dais. The note reads, in tiny handwriting, 'I'm sorry.'"

Chat

 * [ 0 ] Chat
 * [ 1 ] The Rat Brigade are playing cards. Cinders is cheating – by means of mirrors concealed in the sleeves of her uniform, a spring-loaded trap, and brazen card-counting. Albrecht and Petronella have devised a surreptitious drinking game around each new display of bad sportsratship.
 * [ 20 ] Only Albrecht is available for conversation today. Petronella is nursing a hangover. Cinders has, in a gesture of kindness, gone to the galley to seek some kind of food-based cure. \n\nAlbrecht steeps a tea for you both. \"This tea is a particular delicacy. From Achlys, I believe.\" His conversation is extensive, erudite and acerbic.
 * [ 40 ] Cinders is engaged in an increasingly physical argument with Petronella over the proper upkeep of a tiny hand cannon. Albrecht has long given up attempting to soothe matters with tea. He has found a nice bottle of red and has deteriorated to watching while providing acidic commentary.
 * [ 60 ] The Rat Brigade are nostalgic today. Each rat is competing to tell the most gruesome story of their past exploits. The time they infiltrated Sweet Jane's banquet at Port Prosper. The twilight rendezvous in the ruins of Port Avon. The brief alliance with the Parsimonious Chairman on the Albertine Expanse. Limbs are brandished; scars are counted.

Interactions in Brief
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Interactions in Detail
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Triggered Events
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