A Discovery!

 is considered a Hidden Quality Loot in Sunless Skies.

description
""

Obtaining
Hidden Qualities are used to track various things and are invisble to the player.

Quality status
 has different statuses according to your actions, defined by the comment in front of the quality.

Variable Interaction description
These desciptions appear when a specific group is called for text.

Homestead

 * [ 1 ] This homestead appears to be thriving. A family gathers outside to welcome you. Blue smoke coils from the chimney. \n
 * [ 11 ] The homestead is warm and welcoming in the wide night. Its windows are gilded with lamp-light. A sturdy settler beckons you in.
 * [ 21 ] You set down beside a humble homestead whose owners – despite their ragged sleeves – insist on inviting you in.
 * [ 31 ] A solitary settler lives in this modest homestead. She's not much of a conversationalist, but the enticing smells that waft from her kitchen are convincing.
 * [ 41 ] You set down beside a pockmarked homestead with a holey roof and cracked windows. Its inhabitants have struggled through a bad year, and will find the next one worse.
 * [ 51 ] This homestead is almost hidden beneath a growth of wild, sprouting foliage, as if it were the victim of a fairytale curse. The flora of the Reach is difficult to tame, and the settlers that dwell here are struggling.
 * [ 61 ] Here is an abandoned homestead, its roof sagged, its windows empty of glass. For every settler that makes a life for themselves in the Reach, another is lost.
 * [ 71 ] You set down beside a cold, silent homestead. The windows are boarded, the door locked. But the foliage in the garden hasn't grown wild. It was abandoned in a hurry, and recently.
 * [ 81 ] This homestead is plated in a patchwork of corrugated iron. As you land, the barrel of a rifle pokes out from a boarded window and fires, kicking up a spray of grass at your feet. How unfriendly!
 * [ 87 ] You set down in a large but roughly built homestead. The owners rush out to greet you, delighted with your timing. They're just about to prepare dinner!"
 * [ 91 ] This homestead makes a living from tourism: an optimistic trade in the Reach. It has signs boasting of 'glittering wonders', 'open to all'.
 * [ 93 ] This homestead comprises a scattering of houses and a ramshackle barn. A cloud of dust rises from the yard. Two men are fighting.
 * [ 95 ] The homestead comprises several small buildings. The closest house is dilapidated; holes in its roof have been badly patched. In front of it, a small group works the land with hoes and rakes.
 * [ 96 ] You set down in a quiet homestead. The buildings are well kept – the fences recently painted, the plants thoroughly beaten back. But no one comes out to greet you.
 * [ 98 ] The hull of an old train has been broken up and used as building materials for this homestead. The farmhouse chimney once belonged to a locomotive, and is disproportionately large for the tiny home.
 * [ 99 ] A small group is dancing in the yard before the homestead. There is little rhythm to the dance – it is the exuberant limb-flinging of the truly happy and the substantially drunk.

EatYourFill

 * [ 1 ] You enjoy a meal of sticky porridge and viney vegetables. Afterwards, you and your hosts exchange noncommittal observations on the war between Stovepipes and Tacketies. Your crew are content for a time. One of them even speculates, idly, about settling down.
 * [ 14 ] Your host says grace over the simple meal before you begin. The bread is mealy, but spiced with what taste like cloves. The broth is filling. The fire is warm. You indulge yourself, and remove your boots.
 * [ 28 ] Your host serves a grim – but filling – gruel, then follows it with a plate of genuinely exceptional custard tarts. Your crew descend upon them like Chorister-bees upon a rival hive."

Habitation

 * [ 0 ] Here is a tenement of empty housing that has never been occupied. It rests quietly beneath a blanket of dust.
 * [ 31 ] An estate of vacant homes stands here. They have become the temporary habitation of a gang of 'skylarks': those homeless vagabonds who wonder the windy paths of the sky.
 * [ 51 ] Here stands a chimneyed factory dating to Albion's foundation, and long since abandoned to the rats and the mould.
 * [ 81 ] A failed factory stands here. It is turning, slowly, into glass, its edges gleaming sharply in the light of the Clockwork Sun."

Ruins

 * [ 0 ]

Interactions in Brief
Click Expand on the right for more.

Interactions in Detail
Click Expand on the right for more.