Transit Relay

There are several  in Sunless Skies, which act as a means of travelling between the four regions in the High Wilderness.

Transit Relays are named on the map and provide experience when discovered. They also have a docking area like those of ports, although interaction requires pressing R rather than selecting from a storylet menu like other ports.

=The Reach= There are three Transit Relays in The Reach.

The Albion Transit Relay
''A stone edifice, scintillant with sigils, is encased in a contrivance of steel and brass. This is a Singh-Jenkins relay, allowing transport (via a loophole in some cosmic mandate) across the sunless wastes to a far-flung district of heaven.''

''This one leads to Albion: the heart of the new British Empire and the seat of Her Renewed Majesty Queen Victoria. ''

'Interactions '

The Eleutheria Transit Relay
''A stone edifice, scintillant with sigils, is encased in a contrivance of steel and brass. This is a Singh-Jenkins relay, allowing transport (via a loophole in some cosmic mandate) to a far-flung district of heaven.''

''This one leads to Eleutheria: a place of revolutionaries and malcontents. It is little used.''

Interactions

The Blue Kingdom Transit Relay
"In Tutorial(Relay)"

Interactions

=Albion= Currently, there is only one Transit Relay in Albion. However you can create a second one that allows travel to Eleutheria.

The Albion Transit Relay to the Reach
''A stone edifice, scintillant with sigils, is encased in a contrivance of steel and brass. This is a Singh-Jenkins relay, allowing transport (via a loophole in some cosmic mandate) to a far-flung district of heaven.''

''This one leads to the Reach: a sunless wilderness, rich in opportunity and peril, coveted by London. ''

Interactions

The Albion to Eleutheria Transit Relay
''There is a certain homemade quality to the transit relay at Duskings Deep. The buildings are cottagey, the sequencer-wheels are under constant repair, and the customs procedures are lax. But it is the most direct route to Eleutheria.''

The Albion to Eleutheria Transit Relay(Relay)

Interactions

=Eleutheria=

A Broken Transit Relay
''This stone edifice has the same contrivance of steel and brass as the others, but the metal is tarnished. The relay's sigils are cracked and worn. The lights are out. The relay station is unmanned and – it seems from the layer of old frost – has been for some time.''

Interactions

The Eleutherian Transit Relay to the Reach
''A stone edifice, scintillant with sigils, is encased in a contrivance of steel and brass. This is a Singh-Jenkins relay, allowing transport (via a loophole in some cosmic mandate) to a far-flung district of heaven.''

''This one leads to the Reach, the tentative domain of Victoria. The Empyrean has staffed the relay with smartly dressed officials with military bearing. Londoners, of course, may not travel on the magnanimity of the Eagle Khan. You will need to pay.''

Interactions

The Eleutherian Transit Relay to Albion
''The recently-constructed relay to Albion is ramshackle and fortified. Gaunt, rifle-toting guards watch for stirrings in the dark. The sigils of the sequencer-wheels coat everything in sullen red.''

The Albion to Eleutheria Transit Relay(RelayEl)

Interactions

=The Blue Kingdom=

The Blue Kingdom's Transit Relay to the Reach
''The Kingdom's only transit relay was built by London's embassy, then yielded to the local authorities. Now, its rooms hang with silks of blue and gold. Pale petals carpet the floors.''

''There is no need to pay for passage. Instead, the Inhabitor-of-the-Threshold will determine whether you are permitted to leave. ''

''It is served by the spirits of jackals, which lounge lazily in the corridors until someone seeks passage. Dining with the Dead(Relay)''

Interactions