Magdalene's

 is a port in the outer circle of The Reach, located in the same segment as Port Prosper. It is one of the few places that will allow you to improve your Condition, should it worsen.

=Log Entries= A carmine glow burns in the dark: Magdalene's, where you can buy comforting lies. ''Your bridge windows fog with recent steam-trails. This place is well-frequented.'' ''"Can we stop at Magdalene's, Captain?" a stoker pleads. "We've been too long in the sky." The impertinence!''

Even the Signalman's dour mood has lightened at the sight of Magdalene's spires. ''Magdalene's - a place of peace, contemplation and rest. The Driver twitches miserably.'' ''The Aunt pats your hand. "Madgalene's! We should stop here. Do something about your Nightmares."'' The Eccentric snorts when she sees Magdalene's. "The truth isn't easy, but at least it's the truth." ''The Forged Companion peers at Magdalene's with curiosity. "Is this your answer to the Forge of Souls?"'' ''The Rat Brigade consider Magdalene's for a while. Finally: "It's very red."'' ''"Ah, Magdalene's. Small comforts for simple minds." The Repentant Devil smiles blandly.'' ''"Finally - Magdalene's. A hot bath and decent conversation." The Princess desires that you dock.'' ''"Most sky-wanderers end up here sooner or later," says the Vagabond. "The lucky ones leave."''

=The House of Small Comfort= ''Magdalene's is the closest thing many skyfarers have to a home. It offers services to alleviate the strain of spending of a life spent too close to the stars.''

The Keepsake Market
''An illicit stall has been set up near the port, where the doctors and nurses of Magdalene's sell off the property of Captains in their care who require extensive stays. The practice is not encouraged, but the Amenable Host usually turns a blind eye.''

Trigger conditions

Date ≥ An Opportunity in Magdalene's,

Interactions

Magdalene's House of Small Comfort
''The glass spires of Magdalene's pierce the clouds like swords. Shadowed figures can be seen moving through the gleaming corridors, their identities obscured by the hued glass. Crowds of skyfarers, ministry officials and merchants mill about the forecourt, in varying degrees of distress. All watch the clock set in the great clocktower, waiting for their appointed hour.''

Interactions

The Amenable Host's Atrium
''The Amenable Host reclines on a couch of crushed velvet, a goblet of sparkling wine in his long fingers. Somewhere in the tower above him, the great clock ticks away. As a policy, the Host's atrium is always open to guests. He is available to hear opinions, friendly criticism and suggestions. Today he has a headache.''

Interactions

Backstage at Magdalene's
''There are always jealous glares when someone parts the violet curtain that keeps the attendants' private space from their work. Backstage, relaxed chatter and the scratchy sounds of music over the gramophone fill the air. Clouds of powdered make-up and tobacco wash over you, mixed with lavender perfume.''

Interactions

The Solace Chambers: Treat Your Terror
''"The skies are full of terrible wonders. All skyfarers see more than they should when they sail the sunless sky. The sound of soft laughter and the occasion sob echo through the stained glass walls of the treatment chambers. An attendant sits guard before the door. "I'll just need to ask for the particulars. We will always alleviate your fears, but the method is at your discretion." "'' ''Game note: All Treatments will lower your Terror equally. ''

Interactions

The Immersive Quarters
''The attendant holds up a candle before four doors of mirrored glass. "Four of our staff are available today. Each has their own speciality. Their names are not yours to know: only their craft." He smiles suddenly, his teeth gleaming like links on a chain. "You know yourself best. Who can tend your wounded heart? Whoever you need, you can find behind one of these doors."''

Trigger conditions

Remedial Activity ≥ 1 Interactions

The Oneiric Chambers: Treat your Nightmares
"For some cases, of sleepless nights lost in formless terror, of persistent night terrors and illucid dreams, more severe treatments are required. In these sombre chambers of red and gold painted glass, the worst failings of the heart are treated. An attendant waits to take your details and your payment. He asks only that you request the name of the person you wish to treat you. " ''Game note: Here you can reduce your Nightmares, before they get worse. The more you use these treatments, the more expensive they will become. The attendants can only do so much. ''

Interactions

=Shops=