Achlys

 is a station in the outer circle of Eleutheria, located in the same segment as the broken Transit Relay.

=Log Entries= ''Below, the marsh bubbles. Fleshy-leafed plants emit a pungent stench.'' Coppery lights away in the fog: the lamps of Achlys, a shanty-market for spices and vices. ''You cross the Achlean marshes. Don't trust the mists. They reveal things that are not there, and conceal things that are.''

Fatalistic Signalman: "After the Isambard Line, we were to start bringing civilisation here too." Incognito Princess: "Are we at Achlys? We must try some of the Midnight Tea." ''The Rat Brigade whispers amongst itself. Words like 'Valkyrie' and 'Nightingale'.'' ''The Incautious Driver twitches. "Can anyone else feel that? Just me? Oh."'' Your Aunt irritably crosses 'Achyls' from the captain's log and writes in 'Achlys'. ''"Can we stop by, Captain?" asks the Fortunate Navigator. "I'd love a good cup of tea."''

=Achlys= ''An illicit haven of tea and spices, glowing gently in the darkness of a poisonous marsh. Sweet scents drift down from the market above, soon lost in the noxious flumes.''

Arrival in Achlys
''You disembark onto a soggy wooden platform barely supported by the marsh-mud below. It leads past several squalid huts and the hulls of scavenged engines to the warmth of a marketplace on wooden stilts. Nearby, what remains of an ancient monastery just holds on against the ravages of time and the swampy ground below.''

Trigger conditions

Odd Jobs in Achlys Town ≤ 0,

Interactions

Patrolling with the Ringbreakers
''A patrol is just leaving, and you are welcome to join it. Once in the poisoned mists of the swamp, they lower their weapons and begin to play. You quickly find yourself in the middle of a game of Hide and Seek filled with unusually advanced tactics.''

Trigger conditions

Date ≥ An Opportunity in Achlys, An Opportunity in Achlys ≥ 1

Interactions

The Floating Market
''Rotting wooden huts on stilts stretch up out of the marshland, connected by rickety walkways and gently swaying rope bridges. Red paper lanterns line the paths, offering just enough flickering light to avoid unfortunate tumbles into the dark mud below. Ringbreaker urchins in colander helmets and tea-tray armour stand to slack attention, longing for a little trouble.''

Interactions

The Court of Tea and Spices
''Clouds of rich scents hang in the air. Though the market is small, it is bustling with both London and native Eleutherian traders. Each cramped stall and barrow is piled high with the region's finest tea leaves, opiates, salts and spices.''

Interactions

The House of Silks
''The curtains part with a sickly sweet breath of incense. Velvet wraps the inside of the hut like a fine chocolate box, with silk curtains delicately hanging down to provide translucent privacy for guests. Behind, the shadows of wealthy traders lie in the embrace of soft, well-plumped cushions, gently sipping from bronze hookah pipes until their eyes and troubles are somewhere else entirely.''

Interactions

The Vigilant Nightingale
''This broken down engine has been comprehensively gutted to serve as the Ringbreakers' home and base. Filthy hammocks stretch between metal bars, most full of snoring urchins. Others sit around decorating tea-tray armour with bright paints, or sparring playfully with wooden sticks.''

Interactions

The Ruined Monastery
"Petrified veins run down the side of this ancient structure. Two giant featureless doors block the crumbling entrance, far too large for any human to open. The metal is unfamiliar, but resilient. Unfortunately the same cannot be said of the monastery itself. Midnight Monastery Status(MonasteryStatus)"

Interactions

The Burned Monastery
''One of the once-sturdy doors lies on the ground, the other hangs on by its last nail. Inside is little but ash, the mulch of destroyed tea plants, and the occasional fallen mask left by fleeing monks. A few rocks tumble from somewhere high up, landing with a sad squelch in the marsh.''

Interactions

Into The Marsh
"Into The Marsh – Descriptions(Text)"

Interactions

=Triggered Events=

The War of Midnight Continues
''The distant bellow of "HOJOTOHO!" tells you that there is another battle taking place at the Monastery gates. It would be easy enough to ignore it, but both sides would likely be grateful for assistance.''

Trigger conditions

Date ≥ Time To Next Monastery Battle, Amberley Banished ≤ 0, The Monastery Burned Down ≤ 0, The War of Midnight ≥ 1 ≤ 99,

Interactions

The Last Stand
''You step out of the train into a pitched battle. Sigrid the Valkyrie is personally leading the attack against the latest hired crew attempting to break into the monastery. Amberley Murgatroyd smirks confidently, already smoking a victory cigarette as her Clay Men hammer the buckling gates with their mighty fists.''

Trigger conditions

The War of Midnight ≥ 100 The Monastery Burned Down ≤ 0, Date ≥ Time To Next Monastery Battle,

Interactions

The Final Battle
''You step out of the locomotive into a pitched struggle for the monastery. Amberley Murgatroyd has given up on subtlety in favour of an all-out assault on the Monastery's gates. Her Clay Men beat against the doors while a group of hired goons does their best to hold back Sigrid and her Ringbreakers. Cries of "HOJOTOHO!" echo throughout the marsh.''

Trigger conditions

The War of Midnight ≤ 0, Amberley Banished ≤ 0, Date ≥ Time To Next Monastery Battle, Odd Jobs in Achlys Town ≥ 1

Interactions

The Achlys Signs
Skylark Signs: Achlys(signal_description)

Trigger conditions

Skylark Signs: Achlys ≥ 10 ≤ 39, Location: Achlys Frequency: Always (100%)

Interactions

=Shops=