Time as Measured by a Carriage Clock

 is considered a WARNINGWARNING in Sunless Skies.

Currency description
"A fold of hours exempts you from the accelerated time on Brabazon Workworld. This clock lets you know how long under that fold will last."

Quality status
 has different statuses according to your actions, defined by the comment in front of the quality.

Journal description

 * [ 0 ] The carriage clock is silent
 * [ 10 ] Your carriage clock's last ticks are strained. You are almost out of time
 * [ 20 ] Your carriage clock's ticks are frantic. You are rapidly running out of time
 * [ 30 ] Your carriage clock's ticks are getting frantic. You are running out of time
 * [ 40 ] Your carriage clock's ticks are louder. You have used up more than half your time
 * [ 50 ] Your carriage clock's ticks are loud. You have used up half your time
 * [ 60 ] Your carriage clock ticks cheerily. You have used nearly half your time
 * [ 70 ] Your carriage clock ticks away. You have used over a quarter of your time
 * [ 90 ] Your carriage clock ticks away. You have plenty of time
 * [ 100 ] Your carriage clock ticks merrily. You have plenty of time

Interaction description
These desciptions appear specifically when the value changes.
 * [ 0 ] The carriage clock is silent.
 * [ 10 ] Your carriage clock's last ticks are strained. You are almost out of time.
 * [ 20 ] Your carriage clock's ticks are frantic. You are rapidly running out of time.
 * [ 30 ] Your carriage clock's ticks are getting frantic. You are running out of time.
 * [ 40 ] Your carriage clock's ticks are louder. You have used up more than half your time.
 * [ 50 ] Your carriage clock's ticks are loud. You have used up half your time.
 * [ 60 ] Your carriage clock ticks cheerily. You have used nearly half your time.
 * [ 70 ] Your carriage clock ticks away. You have used over a quarter of your time.
 * [ 80 ] Your carriage clock ticks away. You still have a lot of time.
 * [ 90 ] Your carriage clock ticks away. You have plenty of time.
 * [ 100 ] Your carriage clock ticks merrily. You have plenty of time.

Variable Interaction description
These desciptions appear when a specific group is called for text.

Tour

 * [ 0 ] \"Come on, come on!\" The Overseer is gesturing at you angrily. \"We can't waste another moment. We have to leave. Now.\"
 * [ 55 ] Moving on, you find yourself in a familiar street. This is near where the tour began.
 * [ 60 ] Leaving the refinery behind, you turn through the streets towards the ceaseless ring of hammers. A short walk, then you enter a dusty yard.
 * [ 70 ] Leaving the refinery behind, you turn through the streets towards the ceaseless ring of hammers. A short walk, then you enter a dusty yard.
 * [ 80 ] The tour moves on through the upper layer of Brabazon, towards a refinery that belches heat like a dying dragon.
 * [ 90 ] Moving on from the rug workshop, the tour is directed towards a glass factory. The air is yellow with smog.
 * [ 100 ] Your group is accompanied by two Overseers. The Overseer bringing up the rear is a woman in her early thirties. She checks her carriage clock compulsively.

Interactions in Brief
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Interactions in Detail
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Triggered Events
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