Wreck of the Boatman

 is a Discovery in the outer circle of Albion.

When close to the wreck, you will be prompted to "Approach" by pressing R, beginning the storylets.

=Log Entries= ''A black hulk in the mist - an old necropolis train. It's a long way from its route.''

=Wreck of the Boatman=

Approaching the Boatman
"A wreck drifts just ahead. Fierce winds rock it like an empty cradle. Its black and silver bulk gleams in your lights as you search for its nameplate: the Boatman. Done with the boatman(Root)"

Interactions

A Ghastly Engine
''The Boatman is as dark and cold as the grave. Gaslights flicker on the walls, none substantial enough to illuminate more than the empty doorways ahead. A shattered window in the galley is responsible for the merciless cold. The source of the faint but insistent knocking is less clear.''

Trigger conditions

Trespassing on the Boatman ≥ 1 ≤ 1,

Interactions

A Grave Mistake
"Trespassing on the Boatman(Grave)"

Trigger conditions

Trespassing on the Boatman ≥ 5 ≤ 10,

Interactions

The Wreck of the Boatman
''The Boatman was the victim of an unfortunate accident. It is now crewed and captained by dead who were jolted awake by the collision with loose hours. The engine is out of fuel and supplies. Its living are trapped in coffins. Its dead are torn between returning to London and seeking a new home. Theirs is not an eternal rest, but rather, an unhappy intermission.''

Trigger conditions

Trespassing on the Boatman ≥ 20 ≤ 39,

Interactions

The Boatman's Last Voyage
''Crewed and captained by the dead who were jolted awake by an unfortunate collision with the wreckage of hours, the Boatman was the victim of an unfortunate and improbable accident. With the living and the unhappy dead gone, the dead passengers of the Boatman are making preparations for a journey further into the Wilderness, free from the prejudices of the living.''

Trigger conditions

Trespassing on the Boatman ≥ 40 ≤ 30,

Interactions