Nightmares

 is a status affecting your captain in Sunless Skies.

Your current nightmares is shown on a scale of 0-4 underneath the terror bar in the bottom left of the screen. Each time your terror reaches 100% and you manage to stay alive, your condition will increase by one and your terror will reset to 0%. Nightmares may also be gained during terror events, but are often paired with an alternative choice. If your nightmares reach 4 (Consuming), your game will instantly end and you will have to start again with a new captain.

The main way to reduce your nightmare is by treating your nightmares at Magdalene's, which requires a Moment of Inspiration. Nightmares can also be reduced by several Facets on levelling up. Only two other encounters within the game reduce your Nightmares: if you had selected the Blind Bruiser with a Mentor facet, then you can speak to them at the Wit & Vinegar Lumber Company (if you are taking part in Smuggling, which has a high Veils and Villainy requirement); and by one choice in a storylet at the Forge of Souls.

As your nightmare becomes worse, terror events will become more frequent and more serious.

Accomplishment description
"What haunts your sleep? "

Managing Condition
The best way to manage your nightmare is to keep your terror low. Docking at the central port in any region will reduce your terror by 30. When your terror reaches 60 or higher, it is a good idea to head toward the central port. Spectacles can reduce your terror by quite a bit. If you find yourself near one, it's a good idea to hang around it and let your terror lessen before moving on. Spectacles only partially reduce your terror and won't reduce it to 0. Many ports have repeatable ways to reduce your terror, often costing money or possessions.

The only way to lower your nightmare is by treating your condition at Magdalene's. The first treatment is free but all subsequent treatments will cost increasing numbers of Moment of Inspiration. There is currently no way to treat your nightmare in Albion or Eleutheria.

Quality status
 has different statuses according to your actions, defined by the comment in front of the quality.

Journal description

 * [ 0 ] Untroubled
 * [ 1 ] Disquieting
 * [ 2 ] Awful
 * [ 3 ] Horrifying
 * [ 4 ] Consuming

Interaction description
These desciptions appear specifically when the value changes.
 * [ 0 ] Your Nightmares are now 0 – Untroubled.
 * [ 1 ] Your Nightmares are now 1 – Disquieting.\t
 * [ 2 ] Your Nightmares are now 2 – Awful.\t
 * [ 3 ] Your Nightmares are now 3 – Horrifying.\t
 * [ 4 ] Your Nightmares are now 4 – Consuming.\t

Decreased Interaction description
These desciptions appear specifically when the value decreases.
 * [ 0 ] Your Nightmares have decreased to 0 - Untroubled.
 * [ 1 ] Your Nightmares have decreased to 1 - Disquieting.
 * [ 2 ] Your Nightmares have decreased to 2 - Awful.
 * [ 3 ] Your Nightmares have decreased to 3 - Horrifying.
 * [ 4 ] Your Nightmares have decreased to 4 - Consuming.

Variable Interaction description
These desciptions appear when a specific group is called for text.

Discontent

 * [ 1 ] A junior signaller receives a dose of medicinal port in the infirmary, after seeing a frozen corpse spin past a portside window. Not an unheard-of sight; the skies are dangerous. The experience has shaken him. \"The dead are hungry!\" he says. \"We need to make an offerin', or it'll come back, a-knockin' at the hull!\"
 * [ 2 ] An engineer cries out, her voice hoarse as a professional mourner. \"It's gone!\" She points through one of the stained-glass windows. \"A star! It winked out!\" You look through the glass. Stars burn upon the firmament. The specific patch of sky she's pointing to is indeed empty, but you couldn't say if a star had been there before.
 * [ 3 ] An irregularity in the galley. The table is neatly laid, but the plates are all glued in place, and the cutlery has been nailed down. The culprit is quickly discovered when she tries to nail the chief engineer's hat to the chief engineer's head. \"Everything has its place,\" she explains when she's dragged before you.
 * [ 4 ] A pistol has vanished from the armoury. Knives are disappearing. The signs of mutiny.
 * [ 5 ] A pistol has vanished from the armoury. Knives are disappearing. The signs of mutiny.

Interactions in Brief
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Interactions in Detail
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Triggered Events
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