Into The Marsh – Descriptions

 is considered a Hidden Quality Eleutheria: Achlys in Sunless Skies.

Hidden description
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Obtaining
Hidden Qualities are used to track various things and are invisble to the player.

Quality status
 has different statuses according to your actions, defined by the comment in front of the quality.

Variable Interaction description
These desciptions appear when a specific group is called for text.

Text

 * [ 0 ] The lights of the port slowly fade. Beyond lies a forested grey swamp, misted over and filled with leafless black trees that claw at the air.
 * [ 1 ] The land here is so damp, anything built on it likely sank into the marsh many years ago.
 * [ 2 ] Black trees loom through the mists, their clawed branches rattling despite the lack of any noticeable wind.
 * [ 3 ] The path gives way to an expanse of quickmud. Only a few tufts of grass mark safe passage.
 * [ 4 ] Your explorations lead to a moment of luck. An old boat by a lake, ready to carry you to slightly drier ground.
 * [ 5 ] For a while, you have dry-land under your feet. A small forested path, overgrown with vines.
 * [ 6 ] The deeper you get, the darker the marsh becomes. The damp challenges your meagre supply of light.
 * [ 7 ] You pass through what used to be a logging site. This must be where the wood for the port came from.
 * [ 8 ] The path splits three ways, each somehow less encouraging than the last.
 * [ 9 ] You climb down a hill to see the ground writhing. Snakes. Thousands of them.
 * [ 10 ] You stumble over the remnants of some old ruin. Perhaps a castle. Perhaps a temple. Not enough remains of it to hazard a guess.
 * [ 11 ] A clean looking stream gives you a much needed chance for a drink and to wash off some of the mud.
 * [ 12 ] For a moment, you feel as if you have walked in a circle. This is possible. It may also be a trick of the light, or madness.
 * [ 13 ] Edging past a fallen tree, you narrowly avoid having your hand severed by the snap of a particularly hungry plant.
 * [ 14 ] With no sun to guide, navigation is almost impossible. From here, you cannot even see Eleutheria's black sun looking down.
 * [ 15 ] The remnants of an old bridge stretch into the mist. Most of it has already been taken by the mud.
 * [ 16 ] Something cracks under your feet. Fragments of bone.
 * [ 17 ] The only way forward is to forge through a bitterly cold river. Tiny creatures bite at your flesh the whole way.
 * [ 18 ] The marsh seems to go on forever. Increasingly it feels as if it actually might.
 * [ 19 ] A series of vines stretch around the trees here. Large grape-like objects hang from them. Unlike grapes, however, the contents are moving.
 * [ 20 ] You take a moment for a breath of air. In another situation, this could be quite pleasant. Specifically, a warmer, drier, brighter one, and thinking of it from anywhere else in the universe.

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Interactions in Detail
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