Polmear & Plenty's Inconceivable Circus

 is a port in the outer circle of the Reach, located in the same segment as Hybras.

=Log Entries= ''A cluster of islands lie in the mists. Strings of bunting flutter, optimistically, between them.'' ''Coloured searchlights play across the clouds. They cast wild shadows, haloed in pink and green.'' ''"Hark!" a signaller cries. You do, and hear the oompah-oompah of distant circus music, perpetrated by a straining tuba.''

''A cat runs by, shedding a miniature clown costume. The Felined Eccentric chases it. "Wait! We have to get you ready!"'' ''Distant circus music. The Fatalistic Signalman raises an eyebrow. "Oh good. Clowns."'' ''The Aunt spent an hour lecturing on the necessity of dog-proofing the ship. The dog drooled on her shoes while she did.'' ''The Hoarder's ears flatten at the sound of calliope music. "Cheap acts, cheap entertainment. Nothing that lasts and nothing that is worth allowing to last."'' ''The Inconvenient Aunt shudders. "A carnival. Beware – they have wiles to win your money."'' The Princess glances at Polmear's. "I considered running away with them. But some refused to bathe." ''The Rat Brigade perks up at the sound of distant calliope music. "Is that Polmear's?"'' ''The Repentant Devil's smile is wry. "I enjoy a good circus. Lost souls, at bargain prices."'' ''"Ah, carnival folk. My sort of people." The Vagabond grins.'' ''"Always wanted to go to a circus. Mother said no. Poor people. Disease." The Driver looks forlorn.'' ''"Can we stop here? Please?" The Fortunate Navigator is persistent. "I'd like to see the geese."'' ''"Magicians," says the Illusive Forged Companion thoughtfully. "I wonder if any here can hold a candle to me."''

=Jervaise's Rest= "A travelling circus has settled here, too afraid to go further and too afraid to turn back. Its clanking, gaudy locomotive scavenges such audiences as it can from nearby homesteads and delivers them for an evening of shabby, desperate big-top magic."

New Arrivals at the Circus
''A fire burns by the obelisk where newcomers mingle. None of them seem to know what drew them here, save that they had nowhere else they knew they should be. They trade stories and the last of the liquor from their flasks, finding solace here for reasons that even they can't seem to explain.''

Trigger conditions

Date ≥ An Opportunity at Polmear and Plenty's, An Opportunity at Polmear and Plenty's ≥ 1

Interactions

The Inconceivable Circus!
"The Greatest Show! That's what the adverts promise. Before the Circus(CircusPortDescription)"

Interactions

Behind the Big Top
"The Wellbeing of the Circus(RootFlavor)"

Trigger conditions

A Visit to the Circus ≥ 1

Interactions

A Moment's Memory
''Polmear and Plenty's Inconceivable Circus is pulling in crowds. Passenger locomotives shuttle guests in. Merchant traders – and even the odd high-ranking Tackety captain – find excuses to dock at Jervaise's Rest. The Ringmaster is run off his feet. The rejuvenated circus is heaving with visitors. Looming over it all is the vast obelisk – its shadow falls over the crowds. Its sigils are burning brighter than you remember.''

Trigger conditions

The Bereaved Acrobats' Comfort ≥ 1 The Pensive Clown's Comfort ≥ 1 The Humiliated Magician's Comfort ≥ 1 The Headstrong Strongwoman's Comfort ≥ 1 Before the Circus ≤ 0,

Interactions

Mr Menagerie is Passing Through Polmear & Plenty's
''A tattered poster by the station advertises the services of a 'Mr Menagerie: Purveyor of Fine Scouts'. An accompanying picture displays a tall cloaked figure, slightly stooped, clutching an array of adorable little beasts close to its long chest.''

Trigger conditions

Mr Menagerie's Last Voyage ≥ 1 ≤ 1,

Interactions

A Note from Mr Menagerie at Polmear & Plenty's
''The poster at the station has been torn down, and there is no sign of Mr Menagerie itself. Cowled figures lurk in the fog, but none have a collection of adorable little beasts The Stationmaster waves you over. Mr Menagerie has left a note for you.''

Trigger conditions

Mr Menagerie's Last Voyage ≥ 2 ≤ 2,

Interactions

Recruit the Amiable Vagabond
You find him waiting serenely at Jervaise's Rest, clay pipe clamped between his teeth.

''He claims to be an expert in snake-wrangling, thimble-twisting and stick-swinging; he professes to be a psychologist, mythologist, and escapologist; he boasts he can tell stories that'll haunt you until you die, and play tunes that'll make stones dance. If all that fails to entice you, he supposes he could turn his hand to signalling.'' ''Game note: Officers require a sign-on fee. ''

Trigger conditions

Amiable Vagabond ≤ 0, Vagabond Recruited ≤ 0, The Vagabond has died ≤ 0, The Vagabond is Incorrigible ≤ 0, The Vagabond is Dendrified ≤ 0,

=Shops=