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A Wreck!
Wreck generic b ambience
Category Story Event
Type Story
Data ID 274991

A Wreck! is a Sunless Skies Story Event.

Story description[ | ]

The wreck gleams with frost. Its windows are dark; its engine silent. Perhaps something of value lies within?

Trigger conditions[ | ]

Area: Limbo
Frequency: Always (100%)

Interactions[ | ]

Actions Requirements Effects Notes
Dispose of a Death in a Jar
Perhaps you could conceal it on the wreck, assuming the wreck will remain intact long enough for you to complete your business.
Failed event Advanced alteration value probably needs examination.


The collapse
You've barely made it across to the wreck when a shrill shriek indicates its structure is collapsing. You hurry back to your engine, clutching the death in a jar under one arm. Unfortunately, some of the crew who accompanied you are less lucky, and are still on the wreck when it tears itself apart.
Successful event
A deposit
You conceal the jar within a nest of pipework behind the boiler and return to your engine before the wreck's groans become too alarming. Steaming away, you leave the death in its new grave.
Enter through the shattered windscreens
The steel of its chassis is mangled, but the bridge appears largely intact behind its broken windows.
Failed event
You don your sky-suit...
Your driver pulls your locomotive alongside the wreck, close enough for you to leap the gap. You squeeze, with difficulty, into the starlit bridge, where frozen figures sit at stiff attention. The dead bridge-crew. Moustaches bristle with ice-crystals. You pick a careful path between them – something at the far end of the room has caught your eye...
Successful event
You don your sky-suit...
Your driver pulls your locomotive alongside the wreck – close enough for you to leap from one to the other. The floor of the bridge is carpeted with glass-fragments. It shines like stars in your lamplight, and tinkles like bells when your boots brush it. A sky-chest, nailed to the floor at the back of the bridge, yields to your efforts...
Force open the doors to the hold
Frost has locked them, but a pry-bar makes an effective key.
Failed event
A costly discovery
Your crew attach cables to the wreck to hold it steady as they pry apart the doors. A sudden gust of wind rocks both vessels, and the young man straining at the pry-bar slips. He cries out, his hand mangled on a torn edge of metal. He is likely to lose his fingers. The treasure you retrieve from the hold will be little comfort to him.
Successful event
A discovery
Your driver holds your locomotive steady alongside the wreck as your crew take turns at the pry-bar. Eventually the bay doors are sufficiently parted to permit the spryest of you to squeeze through. Soon, they return. And what's this they have found?
Enter through the yawning tear in the hull
The damage is so extensive that the whole chassis is on the verge of collapse. Tread lightly.
Failed event Advanced alteration value probably needs examination.

Advanced alteration value probably needs examination.

Advanced alteration value probably needs examination.


Wreck and ruin
As you clamber through the hole, your lamps reveal uncanny marks around it. Were they caused by ricocheting shrapnel? Or by vast teeth? Your boarding party's search is unsurprisingly hurried. They retrieve only handfuls of valuables before the hull's groans encourage them to return to your vessel. Not all of them make it. The wreck buckles with a shriek that might have issued from the throat of hell, and spins apart.
Successful event
Wreck and ruin
Your boarding party follow you, gingerly, through the rent in the wreck's side. The steel bones of the engine groan miserably. You'll need to hurry. Lifting your lamp, you lead your party towards...
...the galley
To scavenge supplies.
You empty the cupboards of tins and jars. Arms full, your boarding party hurries back to your locomotive in time to watch the wreck crack, split, and pour any remaining stores into the sky.
...the magazine
To retrieve munitions.
Your party gingerly scavenge boxes of ammunition, firing pins, and other delicate components you might need for repairs. Then you hurry back to your locomotive in time to watch the wreck crack, split, and spill its remaining secrets into the sky.
...the captain's quarters
Captains often keep their most unusual discoveries to themselves.
Your party efficiently and thoroughly turns the cabin over, throwing everything of use into a frost-crackling bed-sheet to be examined in better circumstances. Then you hurry back to your locomotive in time to watch the wreck crack, split, and spill its remaining secrets into the sky.
...the crew quarters
Any valuables you find are likely to be modest. But you might be able to sell them to pawnbrokers.
A thorough search of beds and sky-chests accretes a trove of humble treasures to sell at port. Your boarding party hurries back to your locomotive, in time to watch the wreck crack, split, and tumble into the sky.
...the engine room
To scavenge fuel.
The engine is cold and clogged with ash. But you find untapped barrels of coal and carry them back to your locomotive. Your boarding party return in time to watch the wreck crack, split, and pour any remaining stores into the sky.
Partial success event (5%)
Wreck and ruin
You lead the boarding party into the groaning hull. You'll need to be quick – it sounds like it could tear itself apart at any moment. Insulated in your sky-suit, lamp held high, you lead them towards...
...the galley
To scavenge supplies.
You seize tinned food and a crate of unrecognisable vegetables, frozen hard. No sooner are you back aboard than the wreck breaks apart, spilling its remaining contents into the sky. It's only then that a headcount reveals you're one short.
...the magazine
To retrieve munitions.
You carry crates of shells and powder back to your vessel. No sooner are you back aboard than the wreck breaks apart, spilling its remaining contents into the sky. It's only then that a headcount reveals you're one short.
...the captain's quarters
Captains often keep their most unusual discoveries to themselves.
You turn the cabin upside down, taking personal effects and keepsakes. Perhaps there's something useful among them. No sooner are you back aboard than the wreck breaks apart, spilling its remaining contents into the sky. It's only then that a headcount reveals you're one short.
...the crew quarters
Any valuables you find are likely to be modest. But you might be able to sell them to pawnbrokers.
Rings and cufflinks, watches and watch-chains, snuff-boxes and cigar-cutters. Sold as a lot, they'll fetch some sovereigns at port. No sooner are you back aboard than the wreck breaks apart, spilling its remaining contents into the sky. It's only then that a headcount reveals you're one short.
...the engine room
To scavenge fuel.
The engine is cold and clogged with ash. But you find untapped barrels of coal and carry them back to your locomotive. No sooner are you back aboard than the wreck breaks apart, spilling its remaining contents into the sky. It's only then that a headcount reveals you're one short.
Strip her for repairs
Some of her plating is intact.

Game note: Restore some of your Hull. Your Mirrors skill will slightly affect the amount you repair.

Makeshift repairs
Engineers don sky-suits and retrieve the salvageable plating, using it to patch the worst of your locomotive's damage.
Advanced query needs investigation

Advanced alteration value probably needs examination.



Mourn the dead
It is proper.
A farewell
A simple ceremony: doffed caps, a few words, a gloomy silence. But it helps. The only decency in the skies is that we bring ourselves.
Signal the wreck
The windows of the crew quarters are occluded with frost. But was that movement you saw?
Failed event Advanced query needs investigation
A raving recruit
Your signaller fetches their signal-lamp and flashes a patient message into each portside window. You watch, and wait. There – hands, banging at the glass from within! A wild-eyed face! You dispatch a boarding party. They retrieve a survivor, who is eager to sign on. She proves to be a hard worker. However, her reckless laughter and her stories of the horrid, haunting things she saw from her frosty window do not improve morale.
Successful event
A reticent recruit
Your signaller fetches their signal-lamp and flashes a patient message into each portside window. There – a faltering glow burns in the frost! Someone has struck a match! You dispatch a boarding party. They retrieve a survivor who is eager to sign on and a hard worker, if surly from their long isolation.
Signal the wreck
The windows of the crew quarters are occluded with frost. But was that movement you saw?
Failed event

Advanced query needs investigation Advanced alteration value probably needs examination.

Advanced alteration value probably needs examination.


A food stash
Your signaller fetches their signal-lamp and flashes a patient message into each portside window. There! Hands, banging at the glass from within. A wild-eyed face. You dispatch a boarding party. They retrieve a survivor, who is eager to sign on. She proves to be a hard worker. However, her reckless laughter and her stories of the horrid, haunting things she saw from her frosty window do not improve morale.
Successful event
A food stash
Your signaller fetches their signal-lamp and flashes a patient message into each portside window. There: a faltering glow burns in the frost! Someone has struck a match! You dispatch a boarding party. They retrieve a survivor who is too weak to work, but will share their hoarded supplies with you.


Leave the wreck untouched
Turn away, lest the wreck's bad luck is contagious.
Things to come
You give the order, and put the wreck behind you. The crew remain tense. Will that be their fate, one unlucky day?


Links[ | ]

Links In[ | ]

Wind The Shepherd of the Winds

Links Out[ | ]

Supplies Cache of Curiosities


Template:Navbox story events

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