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Airs of Beach
250
250
Category Hidden
Type Albion: Worlebury-juxta-Mare
Data ID 135191

Airs of Beach is considered a Hidden Quality Albion: Worlebury-juxta-Mare in Sunless Skies.

Hidden description[]

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Obtaining[]

Hidden Qualities are used to track various things and are invisble to the player.


Quality status[]

Airs of Beach has different statuses according to your actions, defined by the comment in front of the quality.

Variable Interaction description[]

These desciptions appear when a specific group is called for text.

Stroll[]

  • [0] Your sojourn across the shore, along with your biological lifespan, is almost cut short when the earth rises from beneath your feet. As it turns out, those weren't pebbles, but a migration of emerald-striped crabs.
  • [1] Your sojourn across the shore, along with your biological lifespan, is almost cut short when the earth rises from beneath your feet. As it turns out, those weren't pebbles, but a migration of emerald-striped crabs.
  • [15] A segmented worm with extremely large eyes stares at you mournfully as you pass it by. It is of little import. The way the mists catch and devour the starlight is enthralling.
  • [30] This section of the beach is unusually pallid. As you crunch along the 'sand', you discover this is because it is comprised of ground-up bones. All from birds and mice, as far as you can tell.
  • [45] You skip pebbles along the mists. At least, you try. Instead of bouncing across the fog, the pebbles excite noises from their depths. After half an hour or so, you manage to string a melody from the sounds.
  • [60] Ah, isn't this nice? Inhale that crisp air. Ignore the way the liquorice-stink clots in your lungs, viscous as a swallow of black oil.
  • [80] Flying fish! How fortuitous! No. Wait. These are something else. Flesh molded into the shape of fish, with keratin scales, gills of human hair. The bodies flop onto the shore, twitching for a moment before they go still.
  • [101] Your sojourn across the shore, along with your biological lifespan, is almost cut short when the earth rises from beneath your feet. As it turns out, those weren't pebbles, but a migration of emerald-striped crabs.
  • [115] A segmented worm with extremely large eyes stares at you mournfully as you pass it by. It is of little import. The way the mists catch and devour the starlight is enthralling.
  • [130] This section of the beach is unusually pallid. As you crunch along the 'sand', you discover this is because it is comprised of ground-up bones. All from birds and mice, as far as you can tell.
  • [145] You skip pebbles along the mists. At least, you try. Instead of bouncing across the fog, the pebbles excite noises from their depths. After half an hour or so, you manage to string a melody from the sounds.
  • [160] Ah, isn't this nice? Inhale that crisp air. Ignore the way the liquorice-stink clots in your lungs, viscous as a swallow of black oil.
  • [180] Flying fish! How fortuitous! No. Wait. These are something else. Flesh molded into the shape of fish, with keratin scales, gills of human hair. The bodies flop onto the shore, twitching for a moment before they go still.

Interactions[]

Interactions in Brief[]

Click Expand on the right for more.

Interaction Action Result Type Change
The Pebble Beach 'Walk down the beach' Default / Challenge Fail = [d:100]
The Pebble Beach 'Walk down the beach' Rare Event = [d:100] + [q:135416]
The Pebble Beach 'Wonder: what makes the jaunt so disconcerting?' Requirement
The Pebble Beach 'Wonder: what makes the jaunt so disconcerting?' Success = [d:100]

Interactions in Detail[]

Click Expand on the right for more.

Story Action Required Effect
The Pebble Beach Walk down the beach Default: Rare:
Wonder: what makes the jaunt so disconcerting? Success:


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