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Airs of Terror
250
Category Circumstance Quality WHAT TYPE
Type Terror WHAT TYPE
Data ID 132356

Airs of Terror is considered a WARNINGWARNING in Sunless Skies.

Circumstance description[ | ]

"Reasons to stay awake at night."

Obtaining[ | ]

Quality status[ | ]

Airs of Terror has different statuses according to your actions, defined by the comment in front of the quality.

Variable Interaction description[ | ]

These desciptions appear when a specific group is called for text.

Touch[ | ]

  • [0] An irregularity in the galley: the table is neatly laid, but the plates are glued in place and the cutlery nailed down. The culprit is quickly discovered when she tries to nail the chief engineer's hat to the chief engineer's head. \"Everything has its place,\" she explains when she's dragged before you.
  • [21] A crewman is staring fixedly from a stained-glass window. \"Look!\" he points out at the apparently ordinary sky. \"Webs, strung between the stars! And watch. Watch! There – did you see the stars shiver? Like dew on the cobweb when the spider stirs?\" You saw no such thing.
  • [41] A junior signaller is discovered in the hold amidst a pile of dissected books. She is cutting out words and grouping them in clusters to represent a new system of linguistic categorisation. \"Narrative is preposterous and occlusive,\" she informs you. \"Meaning is the only sensible foundation for classification.\" You examine her arrangements. The words 'light' and 'law' sit side-by-side. Nearby, 'conjunction', 'philosophy' and 'faction' huddle together.
  • [61] One of your engineers has taken an oath of utter silence. He refuses to speak, or make any sound at all. He has gagged himself, and wrapped rags around his feet to muffle his footsteps. He refuses to employ either wrench or hammer. He is not, as it stands, much use.
  • [81] You discover a stoker angrily defacing the engine's bible. He claims that here in the heavens, there are more pertinent gods than that of King James. Immediately, he launches into a sermon about the Burrower Below: the wyrm-mother, general-progenitrix of the Devourers of Days, who are called the Aeginae. \"She tunnelled the paths across the sky! Every transit is a trespass! We must give praise!\""
  • [91] Someone has been making subtle amendments to your Navigator's calculations, presumably in an attempt to alter your course. The culprit is discovered to be a reticent engineer.\n\nYou demand an explanation. She once encountered the Storm that Speaks, and it spoke to her in voices she had thought she'd never hear again. She has been trying to find again it ever since.

Dream[ | ]

  • [0] You dream of a storm whose lightning scratches words across the sky, and whose thunder is a cacophony of voices belonging to people you have known. Its winds pluck, pitifully, at your clothes. You are wearing black: sombre, funereal black.
  • [21] You dream of falling. It's a common dream, here. The fogs that bedevil the High Wilderness are thick about you, and through them, below, you see something stir. A beast. A behemoth. Almost a dragon; almost a whale; almost a continent. It gnaws on the roots of heaven, and all the fogs of the Wilderness are its steaming breath. Its maw opens, wide as the gulf between stars."
  • [41] A dream of a midnight meadow. Above you the stars are going out one by one, as if their gas-pipes had been turned off. Flowers bloom in the dark, coloured in a spectrum of blacks that were heretofore imperceptible: the black of grief, the black of before-times, the blacks of liberation and of possibility. A rainbow arches across the newly empty sky, in seven subtle shades. All black, of course.
  • [61] The sky of your dream is blazing gold. It is peppered – no, crowded – with suns. Suns piled on suns, like the groats in a miser's hoard.\n\nTheir light floods you. It shines through skin and blood and meat, picking out your branching veins and the slender pillars of your bones. Is there no more to you than this?

Discontent[ | ]

  • [0] A junior signaller receives a dose of medicinal port in the infirmary, after seeing a frozen corpse spin past a window. The experience has shaken him. \"The dead are hungry!\" he says. \"We need to make an offerin', or it'll come back, a-knockin' at the hull!\"
  • [51] An engineer cries out, her voice hoarse as a professional mourner. \"It's gone!\" She points through one of the stained-glass windows. \"A star! It winked out!\" You look through the glass. Stars burn upon the firmament. The specific patch of sky she's pointing to is indeed empty, but you couldn't say if a star had been there before.

Interactions[ | ]

Interactions in Brief[ | ]

Click Expand on the right for more.

Interaction Action Result Type Change
A Bump in the Night 'Send a member of the crew out to remove it' Default / Challenge Fail = [d:100]
A Bump in the Night 'Send a member of the crew out to remove it' Success = [d:100]
A Bump in the Night 'Try to shake the corpse off' Default / Challenge Fail = [d:100]
A Bump in the Night 'Try to shake the corpse off' Success = [d:100]
A Nightmare: an Insistent Visitor 'Ignore it' Default / Challenge Fail = [d:100]
A Nightmare: an Insistent Visitor 'Steer into a passing scree-squall' Default / Challenge Fail = [d:100]
A Nightmare: an Insistent Visitor 'Board up the window' Default / Challenge Fail = [d:100]
A Visitation: an Innocuous Request 'Permit it' Default / Challenge Fail = [d:100]
A Visitation: an Innocuous Request 'Absolutely not!' Default / Challenge Fail = [d:100]
A Nightmare: an Importunate Tapping 'Converse using Morse code' Default / Challenge Fail = [d:100]
A Nightmare: an Importunate Tapping 'Ignore him' Default / Challenge Fail = [d:100]
A Visitation: an Invitation to Dinner 'Invite him in for dinner' Default / Challenge Fail = [d:50]
A Visitation: an Invitation to Dinner 'Do not invite him in' Default / Challenge Fail = [d:100]
A Visitation: A New Friend 'Eject your crewmember' Default / Challenge Fail = [d:100]
A Visitation: A New Friend 'Regretfully decline' Default / Challenge Fail = [d:100]
A Nightmare: a Preferential Cabin 'Yes, yes' Default / Challenge Fail = [d:100]
A Nightmare: a Preferential Cabin 'No' Default / Challenge Fail = [d:100]
A Nightmare: the Open Door 'Close it' Default / Challenge Fail = [d:100]
A Nightmare: the Open Door 'Close it' Rare Event = [d:100]
A Nightmare: the Open Door 'Leave it' Default / Challenge Fail = [d:100]
A Visitation: Synthesis 'Neglect the body' Default / Challenge Fail = [d:100]
A Visitation: Synthesis 'Neglect the locomotive' Default / Challenge Fail = [d:100]
A Visitation: Increasing clarity 'Rely upon cosmetics' Default / Challenge Fail = [d:100]
A Visitation: Increasing clarity 'Look beneath' Default / Challenge Fail = [d:100]
A Nightmare: Hunger by Night 'Keep searching' Default / Challenge Fail = [d:100]
A Nightmare: Hunger by Night 'Eat from a live container' Default / Challenge Fail = [d:100]
A Nightmare: Hunger by Night 'Eat something exotic' Default / Challenge Fail = [d:100]
You are Leaving Stains 'Bleach everything' Default / Challenge Fail = [d:100]
You are Leaving Stains 'Bleach everything' Success = [d:100]
You are Leaving Stains 'Wait, understand first' Default / Challenge Fail = [d:100]
You are Leaving Stains 'Wait, understand first' Success = [d:100]
A Visitation: Conversation 'Interrogate her' Default / Challenge Fail = [d:100]
A Visitation: Conversation 'Interrogate her' Success = [d:100]
A Visitation: Conversation 'Unsee her' Default / Challenge Fail = [d:100]
A Visitation: Conversation 'Unsee her' Success = [d:100]
A Nightmare: Your Memoirs 'Lock it in a drawer' Default / Challenge Fail = [d:100]
A Nightmare: Your Memoirs 'Burn it' Default / Challenge Fail = [d:100]
A Nightmare: Your Memoirs 'Share it with a trusted crew member' Default / Challenge Fail = [d:100]
A Nightmare: Your Memoirs 'Share it with a trusted crew member' Success = [d:100]
A Nightmare: Your Memoirs 'Lock it in a drawer' Default / Challenge Fail = [d:100]
A Nightmare: They Speak of You 'Ignore it' Default / Challenge Fail = [d:100]
A Nightmare: They Speak of You 'Remove the most suspicious one' Default / Challenge Fail = [d:100]
A Sudden Disquiet 'Ignore the sensation as best you can' Default / Challenge Fail = [d:100]
A Sudden Disquiet 'Turn your head' Default / Challenge Fail = [d:100]
A Visitation: the Staring Light 'Find a telescope' Default / Challenge Fail = [d:100]
A Visitation: the Staring Light 'Shutter all the windows' Default / Challenge Fail = [d:100]
A Visitation: Revelation at Breakfast 'Convince Strithers of the truth' Default / Challenge Fail = [d:100]
A Visitation: Revelation at Breakfast 'Appease the stars by jettisoning Strithers' Default / Challenge Fail = [d:100]
A Visitation: To Hide Away 'You're hiding from the stars' Default / Challenge Fail = [d:100]
A Visitation: To Hide Away 'You're concealing all the new eyes you've been cultivating' Default / Challenge Fail = [d:100]
A Nightmare: Eyes of Chalk 'Scrub your cabin clean' Default / Challenge Fail = [d:100]
A Nightmare: Eyes of Chalk 'Attempt to decipher the pattern' Default / Challenge Fail = [d:100]
A Nightmare: Eyes of Chalk 'Attempt to decipher the pattern' Success = [d:100]
A Nightmare: Eyes of Chalk 'Search for the culprit' Default / Challenge Fail = [d:100]
A Nightmare: the Unrelenting Glare 'Meet their gaze' Default / Challenge Fail = [d:100]
A Nightmare: the Unrelenting Glare 'Beg them to look elsewhere for once' Default / Challenge Fail = [d:100]
A Nightmare: the Unrelenting Glare 'Act naturally' Default / Challenge Fail = [d:100]
A Nightmare: Deterioration 'Pry it out' Default / Challenge Fail = [d:100]
A Nightmare: Deterioration 'This is a good start' Default / Challenge Fail = [d:100]
A Nightmare: Deterioration 'Act like nothing is wrong' Default / Challenge Fail = [d:100]
A Nightmare: the Light that Blinds 'Snatch off a blindfold with your bare hands' Default / Challenge Fail = [d:100]
A Nightmare: the Light that Blinds 'Fashion a blindfold of your own' Default / Challenge Fail = [d:100]
A Nightmare: Sorting Memories 'Remember what you've done' Default / Challenge Fail = [d:100]
A Nightmare: Sorting Memories 'Remember why you've done it' Default / Challenge Fail = [d:100]
Mutiny! 'Trigger your trap, and jettison the ringleaders' Success = [d:100]
Mutiny! 'Rally the remaining crew in resistance' Success = [d:100]
Mutiny! 'Put your faith in a Crimson Promise' Success = [d:100]
Mutiny! 'Rally your shades against the living mutineers!' Success = [d:100]
The Bacchae 'Care for the crew' Success = [d:100]
The Bacchae 'Barricade yourself in your cabin until the madness passes' Success = [d:100]
The Bacchae 'Convince your shades to care for the crew' Success = [d:100]
A Touch of the Skies 'Confine them to quarters' Default / Challenge Fail = [d:100]
A Touch of the Skies 'Send them back to work' Default / Challenge Fail = [d:100]
A Touch of the Skies 'Send them back to work' Success = [d:100]
A Touch of the Skies 'Send them back to work' Rare Success = [d:100]
A Touch of the Skies 'Issue an additional ration of brandy to the crew' Default / Challenge Fail + [d:100]
Unsettled Dreams 'Seek company' Default / Challenge Fail = [d:100]
Unsettled Dreams 'Seek company' Success = [d:100]
Unsettled Dreams 'Seek company' Rare Success = [d:100]
Unsettled Dreams 'Commit your dreams to the captain's log' Default / Challenge Fail = [d:100]
Unsettled Dreams 'Make sense of the dream' Default / Challenge Fail = [d:100]
Unsettled Dreams 'Make sense of the dream' Success = [d:100]
Unsettled Dreams 'Seek company' Default / Challenge Fail + [d:100]
Unsettled Dreams 'Seek company' Success + [d:100]
Discontent 'Jettison some supplies' Requirement ≤ 50
Discontent 'Jettison some supplies' Default / Challenge Fail = [d:100]
Discontent 'Reprimand him' Requirement ≤ 50
Discontent 'Reprimand him' Default / Challenge Fail = [d:100]
Discontent 'Double back for the corpse and loot it' Requirement ≤ 50
Discontent 'Double back for the corpse and loot it' Default / Challenge Fail = [d:100]
Discontent 'Dispense an additional ration of brandy' Requirement ≥ 51
Discontent 'Dispense an additional ration of brandy' Default / Challenge Fail = [d:100]
Discontent 'Make a joke of it, and her' Requirement ≥ 51
Discontent 'Make a joke of it, and her' Default / Challenge Fail = [d:100]
Discontent 'Make a joke of it, and her' Success = [d:100]
Discontent 'Set a watch on the stars' Requirement ≥ 51
Discontent 'Set a watch on the stars' Default / Challenge Fail = [d:100]
Discontent 'Set a watch on the stars' Success = [d:100]
Discontent 'Recover the body and transport it for burial' Requirement ≤ 50
Discontent 'Recover the body and transport it for burial' Default / Challenge Fail = [d:100]
The Hour of the Wolf 'Drink. Drink and forget what you have seen' Requirement ≤ 50
The Hour of the Wolf 'Drink. Drink and forget what you have seen' Default / Challenge Fail = [d:100]
The Hour of the Wolf 'Drink. Drink and forget the secrets that gnaw' Requirement ≥ 51
Your Caged Catch has Escaped 'Corner it yourself' Requirement ≤ 50
Your Caged Catch has Escaped 'Help it reproduce' Requirement ≥ 51
The Thing in the Mist 'Double back' Requirement ≤ 50
The Thing in the Mist 'Double back' Requirement ≥ 51
Disturbed 'Turn back and bring the body aboard' Default / Challenge Fail + [d:100]
Disturbed 'Distract the dead' Default / Challenge Fail = [d:100]
Disturbed 'Distract the dead' Success = [d:100]
The Eumenides 'Resist' Success = [d:100]

Interactions in Detail[ | ]

Click Expand on the right for more.

Story Action Required Effect
A Bump in the Night Send a member of the crew out to remove it Default: Success:
Try to shake the corpse off
Default: Success:


A Nightmare: an Insistent Visitor Ignore it Default:
Steer into a passing scree-squall None Default:
    • Terror icon Airs of Terror = [1-100]
Board up the window None Default:
    • Terror icon Airs of Terror = [1-100]


A Visitation: an Innocuous Request Permit it None Default:
Absolutely not! None Default:


A Nightmare: an Importunate Tapping Converse using Morse code Default:
Ignore him None Default:
    • Terror icon Airs of Terror = [1-100]


A Visitation: an Invitation to Dinner Invite him in for dinner Default:
Do not invite him in None Default:


A Visitation: A New Friend Eject your crewmember Default:
Regretfully decline Default:


A Nightmare: a Preferential Cabin Yes, yes Default:
No Default:
    • Terror icon Airs of Terror = [1-100]


A Nightmare: the Open Door Close it None Default: Rare:
    • Terror icon Airs of Terror = [1-100]
Leave it Default:


A Visitation: Synthesis Neglect the body None Default:
Neglect the locomotive None Default:


A Visitation: Increasing clarity Rely upon cosmetics None Default:
Look beneath None Default:


A Nightmare: Hunger by Night Keep searching None Default:
    • Terror icon Airs of Terror = [1-100]
Eat from a live container Default:
Eat something exotic Default:


You are Leaving Stains Bleach everything Default: Success:
Wait, understand first Default: Success:


A Visitation: Conversation Interrogate her Default:
    • Terror icon Airs of Terror = [1-100]
    • Pastscandal icon Flickering = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as intermittently tantalising with an aftertaste of disappointment.]
Success:
    • Terror icon Airs of Terror = [1-100]
    • Drink icon Stained = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as over-rich, cindered and irrevocably damaged.]
Unsee her Default:
    • Terror icon Airs of Terror = [1-100]
    • Iron icon Clear = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as disappointingly clear; almost transparent.]
Success:
    • Terror icon Airs of Terror = [1-100]
    • Pastscandal icon Flickering = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as intermittently tantalising with an aftertaste of disappointment.]


A Nightmare: Your Memoirs Lock it in a drawer Default:
Burn it Default:
    • Terror icon Airs of Terror = [1-100]
Share it with a trusted crew member Default: Success:
    • Terror icon Airs of Terror = [1-100]
Lock it in a drawer Default:
    • Terror icon Airs of Terror = [1-100]


A Nightmare: They Speak of You Ignore it Default:
    • Terror icon Airs of Terror = [1-100]
Remove the most suspicious one Default:


A Sudden Disquiet Ignore the sensation as best you can None Default:
Turn your head None Default:


A Visitation: the Staring Light Find a telescope None Default:
Shutter all the windows None Default:


A Visitation: Revelation at Breakfast Convince Strithers of the truth None Default:
Appease the stars by jettisoning Strithers Default:


A Visitation: To Hide Away You're hiding from the stars None Default:
You're concealing all the new eyes you've been cultivating None Default:


A Nightmare: Eyes of Chalk Scrub your cabin clean Default:
Attempt to decipher the pattern Default: Success:
Search for the culprit None Default:
    • Terror icon Airs of Terror = [1-100]


A Nightmare: the Unrelenting Glare Meet their gaze None Default:
Beg them to look elsewhere for once Default:
Act naturally Default:


A Nightmare: Deterioration Pry it out None Default:
This is a good start None Default:
Act like nothing is wrong Default:


A Nightmare: the Light that Blinds Snatch off a blindfold with your bare hands Default:
Fashion a blindfold of your own None Default:


A Nightmare: Sorting Memories Remember what you've done Default:
Remember why you've done it None Default:
    • Terror icon Airs of Terror = [1-100]


Mutiny! Trigger your trap, and jettison the ringleaders Success:
Rally the remaining crew in resistance Success:
Put your faith in a Crimson Promise Success:
Rally your shades against the living mutineers! Success:


The Bacchae Care for the crew Success:
Barricade yourself in your cabin until the madness passes Success:
Convince your shades to care for the crew Success:


A Touch of the Skies Confine them to quarters None Default:
Send them back to work Default: Success:
    • Terror icon Airs of Terror = [1-100]
Rare Success:
    • Terror icon Airs of Terror = [1-100]
Issue an additional ration of brandy to the crew Default:


Unsettled Dreams Seek company Default:
    • Terror icon Airs of Terror = [1-100]
Success:
    • Terror icon Airs of Terror = [1-100]
Rare Success:
    • Terror icon Airs of Terror = [1-100]
Commit your dreams to the captain's log None Default:
Make sense of the dream Default:
    • Terror icon Airs of Terror = [1-100]
Success:
Seek company Default:
    • Terror icon +[1-100] x Airs of Terror
Success:
    • Terror icon +[1-100] x Airs of Terror


Discontent Jettison some supplies Default:
Reprimand him
    • Terror icon Airs of Terror ≤ 50
Default:
    • Terror icon Airs of Terror = [1-100]
Double back for the corpse and loot it
    • Terror icon Airs of Terror ≤ 50
Default:
Dispense an additional ration of brandy Default:
Make a joke of it, and her
    • Terror icon Airs of Terror ≥ 51
Default:
    • Terror icon Airs of Terror = [1-100]
Success:
    • Terror icon Airs of Terror = [1-100]
Set a watch on the stars
    • Terror icon Airs of Terror ≥ 51
Default: Success:
Recover the body and transport it for burial Default:


The Hour of the Wolf Drink. Drink and forget what you have seen Default:
Drink. Drink and forget the secrets that gnaw Default:


Your Caged Catch has Escaped Corner it yourself
    • Iron icon Iron (100 for 100%)
    • Terror icon Airs of Terror ≤ 50
Default:
Help it reproduce
    • Terror icon Airs of Terror ≥ 51
Default:


The Thing in the Mist Double back
    • Terror icon Airs of Terror ≤ 50
Default:
Double back
    • Terror icon Airs of Terror ≥ 51
Default:


Disturbed Turn back and bring the body aboard Default:
Distract the dead Default:
    • Terror icon Airs of Terror = [1-100]
Success:
    • Terror icon Airs of Terror = [1-100]


The Eumenides Resist Success:


Triggered Events[ | ]

Click Expand on the right for more.

Story Requirements Type Location
A Bump in the Night
    • Airs of Terror ≤ 34
Story Event (Always :100%) The Sky
You are Leaving Stains
    • Airs of Terror ≥ 68
Story Event (Always :100%) The Sky
A Sudden Disquiet
    • Airs of Terror ≥ 35 ≤ 67
Story Event (Always :100%) The Sky
Mutiny!
    • Airs of Terror ≤ 50
Story Event (Always :100%) The Sky
The Bacchae
    • Airs of Terror ≥ 51
Story Event (Always :100%) The Sky
The Eumenides
    • Airs of Terror ≥ 51
Story Event (Always :100%) The Sky

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