Cargo are items available for trade between ports at shops wher they can be bought and sold for different prices, and take up space in the locomotive's hold when being transported. With the exception of Fuel, Supplies, and Petrichor, the buying and selling of cargo items through regular shops costs the same, netting no loss or profit.
Cargo can also be obtained or used in various actions, or bought at a Bazaar as Bargains and sold as Prospects.
Value, Bargains and Prospects[]
Under normal circumstances, Cargo items are both bought and sold at the same price from various ports, thus making it impossible to earn a profit this way. In order to generate revenue through trade, one must utilise Bargains and Prospects, which periodically appear in every port's Bazaar:
Bargains are opportunities where one can purchase (a limited quantity of) Cargo items at below market price while Prospects are opportunities where one can sell (a certain quantity of) Cargo items at above market price. These can be found by looking at a port's Bazaar and will periodically refresh and change. Combining these two together will allow one to make a profit by strategically buying and selling Cargo items at different Ports. earning a profit of anywhere from 55 to 245 Sovereigns per unit of Cargo traded usually and sometimes lower or higher than that.
Unlike other cargo, Fuel and Supplies can be bought from main hubs as well as many other ports, and they sell for half as much.
Cargo | Buy Price | Sell Price |
---|---|---|
Fuel | 20 | 10 |
Supplies | 40 | 20 |
Petrichor | 60 | 30 |
The gain per cargo listed below assumes that the cargo was acquired via the most common bargains and later sold via a common prospect. Higher and lower profit can be made from some rare bargains and prospects. The reward for completing a normal prospect is usually a Savage Secret, Vision of the Heavens, Sky-Story or Salon-Stewed Gossip as well as 100-200 experience.
Cargo | Market | Bargain | Prospects | Gain per Cargo |
---|---|---|---|---|
Verdant Seeds | 40 | 25 | 80-90 | 55 |
Nostalgic Crockery | 50 | 40 | 110 | 70 |
Crate of Munitions | 60 | 40 | 60-120 | 80 |
Undistinguished Souls | 70 | 45-55 | 150 | 95 |
Unseasoned Hours | 80 | 45-55 | 155-170 | 100 |
Dried Tea | 90 | 70 | 190-210 | 140 |
Approved Literature | 100 | 60-70 | 90-210 | 120 |
Chorister Nectar | 120 | 80-100 | 240 | 140 |
Stained Glass | 135 | 105-110 | 275-300 | 165 |
Bombazine | 150 | 115 | 209-275 | 135 |
Bronzewood | 175 | 135 | 295-350 | 160 |
Caged Catch | 200 | 125-170 | 365-400 | 195 |
Immaculate Souls | 250 | 165-215 | 460 | 245 |
Gemstones | 300 | 200-250 | 475 | 225 |
Illicit Cargo is a special kind of Cargo that is, as the name suggests, illicit, and thus illegal to posses and transport. Illicit Cargo can be bought from The Gentlemen in Eleutheria, Wit & Vinegar Lumber Company in Albion, and Titania in The Reach. Each location will buy back the cargo that it sells but will do so for a drastically reduced price. The cargo must be smuggled to a different region to be sold for a profit. The gain per cargo below assumes purchasing the cargo at the appropriate port and selling it via the appropriate prospect. The reward and payout for completing smuggling prospects is much greater than that of common cargo: 1000-2000 sovereigns and either 2-3 of a common possession or one of the rarer ones such as a Crimson Promise, Invitation to Perdurance or Favour Bestowed. These items, unlike other kinds of cargo, may not be stored in your Bank.
However, smuggling illicit cargo comes with some major dangers in the form the Revenue Men, which will periodically search your Locomotive (like when you use a Transit Relay to travel between regions) and if they find anything illegal aboard then depending on your notoriety, the sentences can consist of steep fines, a sentence of manual labour on Brabazon on top of that, or a straight execution at worst, so make sure that you have enough Hidden Compartments on your Locomotive to conceal all your contraband.
Cargo | Buy Price | Sell Price | Prospect | Gain per Cargo |
---|---|---|---|---|
Red Honey | 100 | 115 | 200 | 100 |
Illicit Literature | 150 | 180 | 275 | 125 |
Starshine | 200 | 250 | 350 | 150 |
Trading strategy[]
The best route to profit is to buy at Bargains and sell at Prospects, as this maximises the amount of revenue generated through trade.
Early in the game when you have little cash on hand, the best bet is to 'buy to order' - first acquire a Prospect then locate and buy the goods needed to fill it by visiting ports likely to have the right goods and then finally fulfill the Prospect by selling the goods at the right port. Preferably buy Bargains - don't forget you can have 4 Prospects at once and they refresh every 30 days, so there is relatively little rush. But if you need the money immediately don't worry about buying non-Bargain goods.
Once you have enough capital, then you should aim to buy at Bargains until you have a stock of all Goods. That way, you can be sure that you have enough goods to fulfill any Prospect that appears.
Avoid the temptation to sell goods other than at Prospects. It can be tempting to sell from your stockpile to upgrade your locomotive or equipment - but this isn't such a good long-term deal for you. Only do it when the need is crucial or when your stock is very high. 10 of a Good can cover one large Prospect and a quest or two and may feel like it vanishes quickly. 20 is a safer amount to hold as it will cover two or three Prospects and possibly a quest that uses a large amount. There are a small number of advanced quests that require 20+ of a specific material, however.
Goods[]
Contraband[]
Image | Cargo | Description | Weight | Buy at | Sell at | Price |
---|---|---|---|---|---|---|
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Trunk of Illicit Literature | What censored sentiments are held within its pages? Are they seditious? Revolutionary? Lascivious? The Ministry of Public Decency would be horrified. | 5 | ![]()
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Hogshead of Starshine | Star-rakers comb water from the glassy pools of Eleutheria into these mirrored jars. It is laced with familiar starlight, shed by stars visible from Old Earth. | 5 | ![]()
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Firkin of Red Honey | One of Fallen London's earliest and most persistent sins. To taste red honey is to walk the corridors of another's heart. None of their secrets will be safe from you. | 5 | ![]()
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