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Faith's Fall
Category Random Event
Type Random
Data ID 312417

Faith's Fall is a Sunless Skies Random Event.

Story description[]

What remains of the behemoth's carapace is scarred with sigils. Most are marred and broken, some still holding a sullen, resentful power.

Your locomotive is stopped on a broad, flat section of the shell. The few sigils nearby are too cracked to risk much harm.

Trigger conditions[]

Location: The High Wilderness
Area: Limbo
Frequency: Always (100%)

Interactions[]

Actions Requirements Effects Notes
Assist the Chiropterous Hoarder with its collection
The Chiropterous Hoarder seems genuinely overjoyed to be here. There is much to be done.
Time to make a smokehouse
The Hoarder hurries a handful of your crew across that monstrous carcass, its instructions giving rhythm to their labour: they build in concert with its directives, sawing bronzewood, scaffolding the walls.

An unlucky number is ordered into the sigil-rotted cavities of the messenger-corpse. "The gland! Bubonic as a citrus fruit left to swell without light, golden-blue when lamp-lit. If you have eyes, you will not miss it," growls the Hoarder.

Half return.

Bedraggled, and slick with sweat and mucus, they report that they found the gland the Chiropterous Hoarder sought. Unfortunately, it was nothing but a worm-eaten clot of ossified tissue that they brought home. "Almost worthless," rasps the Hoarder, softly.

Game note: Speak to the Chiropterous Hoarder back aboard your engine.

Watch as the Chiropterous Hoarder completes its task
Endings are holy. Best be silent as this one unwraps.
Into the dark
The Chiropterous Hoarder leads you into the smokehouse, a lightless place sainted with salt and smoke. "One day, the universe will be just like this again," it whispers, eager, a curve of shape and claw against the void. "Like us Masters, the universe is not eternal."

The black peels away as the Hoarder lights its lamps. It then places its prize from the Mausoleum into a vat of clear oils, and you both watch as the oils bleed from contact, as the room becomes mummified with smoke.

"Yes. It works now. It will work now, or the cosmos will regret failing me. And it will be better than love, don't you think? Better than anything. I will be eternal as my collection, its best specimen, its warden forever."
Repair your locomotive
The creature's chitinous shell is as hard as bronzewood. If you can hack off a few sections, you could patch your engine.

Game note: You will repair some Hull.

Failed event

Advanced query needs investigation Advanced alteration value probably needs examination.


Sigil maddened
Your crew are gone for several hours. Only a few return, dragging a small piece of chitin – enough to patch your hull, but less than they should have gathered.

Are the others dead? "Gone," they say. "Traitors."

Discipline will have to wait. For now, you need them to make your engine's repairs.
Successful event
Success despite the squabbles
It is several hours' gruelling effort to remove a piece of chitin. Your crew destroy two saw blades and one friendship in the process. You are forced to organise them into shifts. It takes even longer, but at last you haul away a vast sheet of shell. Strong, broad and bereft of sigils.
Partial success event (5%)
A violent quarrel
It is several hours gruelling effort to remove a piece of chitin. Your crew destroy two saw blades in the process, and can only work for twenty minutes before falling to bickering. The final shift returns subdued. They're a crewmember down. Still, they've recovered a vast sheet of shell: strong, broad and bereft of sigils.
Delve deeper into the body
What secrets might you find in the depths of a messenger corpse?
Heavily-laden
You hand-pick a few of your crew. Their expressions are grim. Together, you make your way to a crevice in the carapace and secure a rope. You lower supplies down first; it would not do to be caught unprepared.
Leave
This is a stagnant, forsaken place. It would not be wise to linger.


Links[]

Links In[]

Stinking, Rotten Caverns

Links Out[]

Stinking, Rotten Caverns, Offer the Hoarder Some Final Advice


Locations
Region Hub Ports Discoveries / Spectacles
The Reach  New Winchester  Carillon

 Hybras
 Leadbeater & Stainrod's Nature Reserve
 Lustrum
 Magdalene's
 Polmear & Plenty's Inconceivable Circus
 Port Avon
 Port Prosper
 Titania
 Traitor's Wood
 Transit Relays

 An Abandoned Signal Box

 Faith's Fall
 Old Tom's Well
 Regent's Grave
 The Flowerfields
 The Regent's Tears
 The Silent Saint
 The War of Fossils
 Wreck of the Parzifal

Albion  London  Avid Horizon (The Stair to the Sea)

 Perdurance
 The Brabazon Workworld
 The Clockwork Sun
 The Floating Parliament
 The Most Serene Mausoleum
 The Royal Society
 Transit Relays
 Worlebury-juxta-Mare

 Skyhenge

 St Anthony's Lighthouse
 The Avid Horizon
 Well of the Wolf
 Wreck of the Boatman

Eleutheria  Pan  Achlys

 Caduceus
 Eagle's Empyrean
 Langley Hall
 Piranesi
 The House of Rods and Chains
 Transit Relays

 The Xanthous Moon

 The Well of Wonders
 Wreck of the Berrenger

The Blue Kingdom  Sky Barnet  Death's Door (The Shadow of the Sun)

 The Forge of Souls
 The White Well (Wellmouth)
 Transit Relay

 Horologion
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