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Your Locomotive is the ship you use to travel the High Wilderness.

Overview[]

The vessel with which you'll brave the heavens is a (distant, more sophisticated) descendant/relative of the steam-powered locomotives that once thundered through the British countryside. Its plating protects you from the deadly cold of the High Wilderness. Its engines negotiates the endless leagues of the sky. Its cabins and cargo hold keep you, your crew and your cargo safe during the arduous journey and its weaponry serves to defend against both criminals, outlaws and bandits as well as the rather dangerous native wildlife of the High Wilderness.

Accumulate enough money, and you can buy a new vessel, something more attuned to your particular tastes. Something nimble, perhaps, that allows you to easily brave vast depths of the High Wilderness? Or maybe something armored, that packs a punch? Or something built for distance, with plenty of cargo space?

Controlling your locomotive[]


Action Key Binding Alternate key
Move Right D Right Arrow
Move Left A Left Arrow
Move Forward W Up Arrow
Move Backward S Down Arrow
Strafe Right E
Strafe Left Q
Cruise Control C
Send out Scout F
Primary Weapon Left Shift Left Mouse Button
Secondary Weapon Space Right Mouse Button
Pause or Resume ESC
Open Chart Tab
Interact with R
Light toggle L
Open Debug F12

Controls can be changed at any time by clicking the Menu icon or pressing "ESC", then selecting Options and Controls.

Modules[]

Every locomotive has a different number and types of slots for modules. Each type can take different kinds of module: for example, most modules to increase your maximum Hull can only be attached to the "Plating" slot, whereas most that increase the size of your locomotive's Quarters or Hold can only be attached to "Auxiliary". Small Armaments can be attached to either sort of Armament slot; Large Armaments may only be equipped in Large Armament slots.

Equip your vessel as you see fit. You are only limited by what modules and what number of them your locomotive can equip so there is a lot of room for experimentation and customisation, depending on what your purposes are. You could modify your locomotive to be extraordinarily resilient through better armor plating, internal support pillars and a reinforced windshield, you could expand your hold capacity with various modules to allow you to carry more cargo or you could install mining and butchery rigs to allow you to obtain resources from more unorthodox places. The sky is the limit!

Locomotives[]

When you first begin the game your Captain will always start with a 'Spatchcock' Reclaimed Locomotive, equipped with the Cotterell & Hathersage 'Jerusalem' main weapon and The Shivering Jemmy engine as standard equipment. If you got lucky in the tutorial, however, you might also be to obtain a Reclaimed Marauder Mangonel early on (which can otherwise be obtained from Marauders).

Locomotive Statistics Number of Slots

Acquisition

Appearance Name Hull Hold Quarters Weight Bridge Auxiliary Plating Scout Engine Large Armament Small Armament Shops Where Available Cost
'Spatchcock' Reclaimed Locomotive 30 12 10 60 1 1 1 1 1 0 2 Wolvesey Engine Yard

Crown & Misery Co. Yards

500
Sovereigns
Parsival-Class Courser 40 10 5 75 2 1 0 1 1 1 1 Wolvesey Engine Yard,

Crown & Misery Co. Yards,
Pilgrim's Progress

2000
Sovereigns
Pellinore-Class Trader 50 15 8 95 1 2 1 1 1 0 2 Wolvesey Engine Yard,

Crown & Misery Co. Yards,
Nightingale Engine Yard,
Pilgrim's Progress

4000
Sovereigns
Bedivere-Class Escort 60 12 10 80 1 1 2 1 1 0 2 Wolvesey Engine Yard,

Crown & Misery Co. Yards,
Nightingale Engine Yard,
Pilgrim's Progress

4000
Sovereigns
Altani-Class Outrider 70 18 14 90 1 3 1 1 1 1 1 Illuminated Engineering 10000
Sovereigns
Agravain-Class Juggernaught 90 15 12 110 1 2 2 1 1 1 1 Crown & Misery Co. Yards,

Nightingale Engine Yard,
Pilgrim's Progress

10000
Sovereigns
Medea-Class Destroyer 90 10 8 125 2 1 3 1 1 2 0 Nightingale Engine Yard 20000
Sovereigns
Moloch-Class Liner 90 20 18 110 3 2 1 1 1 1 1 Wolvesey Engine Yard,

Nightingale Engine Yard,
Pilgrim's Progress

20000
Sovereigns

Raw stats[]

The following are raw stats obtained straight from the game files.

Parameter Spatch. Pars. Pell. Bediv. Altani Agrav. Medea Moloch
ForwardThrust 300 500 320 800 800 700 1,000 600
BackwardThrust 70 120 100 90 120 90 100 100
LateralThrust 950 1,000 1,200 1,600 1,300 1,400 1,600 1,100
AngularThrust 12,000 12,000 12,000 16,500 14,000 17,000 21,000 14,500
AngularSpeedModifier 0.6 0.6 0.6 0.7 0.6 0.6 0.6 0.6
LinearDrag 0.35 0.3 0.3 0.3 0.2 0.2 0.3 0.3
LinearDragStopMod 1.5 1.1 1.5 1.2 1.2 1.3 1 1.2
AngularDrag 1.25 1.1 1.4 1 1.2 1.1 1.1 1.1
SkidSuppression 0.3 0.1 0.7 0.2 0.2 0.1 0.4 0.3

Shops[]

Locomotives can be bought or traded in at the following places:

Shop location Shop name Available Locomotives Cost
New Winchester Wolvesey Engine Yard 'Spatchcock' Reclaimed Locomotive 500 Sovereigns
Parsival-Class Courser 2000 Sovereigns
Pellinore-Class Trader 4000 Sovereigns
Bedivere-Class Escort 4000 Sovereigns
Moloch-Class Liner 20000 Sovereigns
London Crown & Misery Co. Yards 'Spatchcock' Reclaimed Locomotive 500 Sovereigns
Parsival-Class Courser 2000 Sovereigns
Pellinore-Class Trader 4000 Sovereigns
Bedivere-Class Escort 4000 Sovereigns
Agravain-Class Juggernaught 10000 Sovereigns
Pan Nightingale Engine Yard Pellinore-Class Trader 4000 Sovereigns
Bedivere-Class Escort 4000 Sovereigns
Agravain-Class Juggernaught 10000 Sovereigns
Medea-Class Destroyer 20000 Sovereigns
Moloch-Class Liner 20000 Sovereigns
Eagle's Empyrean Illuminated Engineering Altani-Class Outrider 10000 Sovereigns
Sky Barnet Pilgrim's Progress Parsival-Class Courser 2000 Sovereigns
Pellinore-Class Trader 4000 Sovereigns
Bedivere-Class Escort 4000 Sovereigns
Agravain-Class Juggernaught 10000 Sovereigns
Moloch-Class Liner 20000 Sovereigns
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