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Old Friend | |
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Category | Officers |
Position | First Officer |
Effects |
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Data ID | 139450 |
Interaction ID | 309635 |
Old Friend is considered a Officer First Officer in Sunless Skies.
Officers description[]
"Your friendship began back when London still lay beneath the earth."
Obtaining[]
Reunited with an Old Friend[]
You have known the Friend(ID2) since the days before London came to the heavens. They were simpler times.
Now, you are both fleeing the wrath of the suns and their bloodhound: the Fire that Follows. The knowledge you have learned is the scent that leads it to you. There is nowhere to hide, in all the wide, wild skies.
Interactions
Actions | Requirements | Effects | Notes |
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Lay your plans
Night after night, you meet in your cabin and try to come up with a way out of your predicament.
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Bad choices
You soon rediscover what good foils you made for each other. Thinking is easier with two minds doing it.
After scouring your shared knowledge of the skies, and considering (and discarding) countless fruitless ideas, you are left with a single conundrum and no good recourse. There is no refuge for you in the sky. Therefore you have two choices: flee the heavens, or flee your selves.
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Discuss fleeing the heavens
London entered the sky through the Avid Horizon, but that door has been closed for years. On the far side lies the Neath, a vast subterranean cavern where suns hold no sway.
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To escape the sky
No one knows why the Avid Horizon closed. One day, people just stopped coming through it. Attempts to reopen it have been unsuccessful.
Of course, you would only need to open it a crack. Just wide enough and long enough for the two of you to slip through. "The Eagle Khan provided insight and machinery that helped Her Majesty open, and hold open, the door," your friend says. "If we are to do so again, we'll need some of that ingenuity. It won't come cheap. Then we'll need to establish a base at the gate itself." Jochi Collection(Quest) |
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Discuss hiding yourselves
The Fire that Follows is hunting you and the things you have learned. But what if you were to become someone else entirely?
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Blank slates
In Eleutheria there is a prison called Piranesi. Those who are cast into its deepest cells emerge changed beyond recognition.
"It would mean giving ourselves up," Your friend warns. "We would become new people, with new memories, new faces, new selves." Game note: Visit Piranesi in Eleutheria to pursue this course of action. |
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Quality status[]
Old Friend has different statuses according to your actions, defined by the comment in front of the quality.
Interaction description[]
These desciptions appear specifically when the value changes.
- [0] Your old friend leaves your engine to begin her work.
- [1] Your old friend has joined you. She will serve as your First Officer, if you ask.
Interactions[]
Interactions in Brief[]
Click Expand on the right for more.
Interaction | Action | Result Type | Change |
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On the Quiet Sea | 'Ambition: Establish a base at the foot of the Gate' | Default / Challenge Fail | = 0 |
The Fire has Followed | 'Flee together; ignore the words of your extraneous mouth' | Default / Challenge Fail | +1 |
Interactions in Detail[]
Click Expand on the right for more.
Story | Action | Required | Effect |
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On the Quiet Sea | Ambition: Establish a base at the foot of the Gate |
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Default:
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The Fire has Followed | Flee together; ignore the words of your extraneous mouth | None | Default:
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