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Rat Brigade: Wilma | |
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Category | Accomplishment |
Type | Officer: Rat Brigade |
Data ID | 136956 |
Rat Brigade: Wilma is considered a Accomplishment Officer: Rat Brigade in Sunless Skies.
Accomplishment description[]
"A pampered rat with a mind like a bear trap."
Obtaining[]
Quality status[]
Rat Brigade: Wilma has different statuses according to your actions, defined by the comment in front of the quality.
Journal description[]
- [1] Wilma is aboard
Interaction description[]
These desciptions appear specifically when the value changes.
- [1] Wilma is aboard!
Variable Interaction description[]
These desciptions appear when a specific group is called for text.
Dilemma[]
- [0] \"According to her at Perdurance,\" Cinders continues, \"Vianne is at Magdalene's. She won't leave till she knows they can manage without her. We'll need to give them a Condemned Experiment. If we want Angel, who is both a) more fun and b) a liability, we'll need to plan a celebration. Munitions and a little inspiration. Your call – you'll be supplying the goods.\""
- [1] Wilma scampers forward. \"Vianne's an old friend. She's at Magdalene's. She won't leave till she knows they can manage without her. We'll need to give them a Condemned Experiment. Angel's completely barking. But if you want him, he'll want a party thrown in his honour. Munitions, some inspiration on our part. Up to you. We shouldn't choose between comrades.\"
Branch[]
- [0] Cinders nudges you. \"Best see what was left for her.\"
- [1] Wilma jumps onto your shoulder. \"Well. Come on then.\" There's a merry gleam in her eye."
Root[]
- [0] The door is heavy, and creaks. Cinders scowls. \"Never really got on, Sarge and Wilma. He didn't like the backtalk, and she thought he was impulsive.\" \n\nIn the centre of the room is a silver key, next to a card bearing an address – of a property in an expensive locale. Cinders pockets both. \"I'll take these. In case I run into her.\"
- [1] The door is heavy, and creaks at it opens. Wilma sighs. \"Of course he didn't bother for the maintenance of my room. Let's see what the old crook left— Oh, hello.\" \n\nInside the room is a little table with a silver key and an address written on a neat card. The address is very fine indeed. \"Well, well. I may be moving up in the world. A house? Well, I suppose I may have course to entertain a few guests in the near future.\"
Interactions[]
Interactions in Brief[]
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Interaction | Action | Result Type | Change |
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The Half-Light Masque: Afternoon | 'Convince Wilma to speak to the Brigade' | Success | = 1 |
Interactions in Detail[]
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Story | Action | Required | Effect |
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The Half-Light Masque: Afternoon | Convince Wilma to speak to the Brigade |
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Success:
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Template:Navbox accomplishments