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The Regent's Grave
Traitorswood ambience
Category Story Event
Type Story
Data ID 300746

Regent's Grave is a Sunless Skies Story Event.

Story description[]

"Entering the Regent's Grave(Grave)"


Interactions[]

Actions Requirements Effects Notes
Force open the gate
Something is whispering from the other side.
The Traitor's Gate
The gates will not budge. The metal scrapes and screams against the rock, and your arms strain with the effort, but the gate holds fast. The whispering increases in volume from the darkness, but fades away as it becomes apparent you won't succeed. Inlaid in the metal of the gate are three hollows, the shape of seals. You can see no sign of any such object nearby. Perhaps the station at Traitor's Wood might be a starting point.
Open the Gate
You have the seals.
Go away
You press the seals into the metal. Each seal fits a different depression in the gate. First silver and then bronze and finally gold. As you insert each, the gate gives a little, jerking inward and scraping against the stone. The gate swings so far, and then stops. Correspondence smoulders along the metal – you will need someone to translate before you can go further. Perhaps one of the scholars in the wood would be willing.
Open the Gate
You have the three seals and a translator. You will discover what was entombed here.
Into the Traitor's Grave
Before fitting the seals into the gate, the scholar examines the Correspondence markings on them. "Something about to be used for visitation, and a reminder to not visit unless in direst need," your scholar translates, plainly baffled.

Each seal fits a particular depression in the gate. In goes silver, then bronze, then gold. As you place the final seal into the metal, the gate swings inward of its own accord.

A long stair, vastly wide descends downward into the gloom. Below, a wind howls with all the ferocity of a starving wolf.
Seal it shut forever
Break the seals. Lock the gates forever. They were not meant to be opened.
Gate's end
You ignore the scholar's protests and throw the seals up into the air. 'Not to visit,' 'Not to speak' – these marks of the correspondence disappear away, lost into the yawning azure of the deep sky. At last, they fade from sight altogether.

The gate rattles as a wind screams on the far side. But the gate is immovable. It will not be opening in the near future. It might never.

A Friend at the Gate(end)
Unstopper the skull's mouth
"The sigils on its jaw bone mean 'TO HAVE GONE FURTHER THAN ONE SHOULD'," the scholar whispers.
Not to be forgotten
Standing well back, you order your crew to light a fire below the skull's mouth. Soon the wax is congealing and dripping in long, slow splashes onto the tomb floor.

The heat in the chamber rises; dashes of wax begin to fall in heavy drops from the mouth of the skull. The wind rises to a frenzy.

The last of the wax melts. The skull's jaw hangs open, and Correspondence sigils begin to appear on the walls of the tomb. The cavern lights in fierce incandescence, as the Tamer spits furious Correspondence. Your scholar struggles to keep up as they translate the sigils on the spot.
Explain that the Judgement of the Reach has perished
Traitor's Wood no longer has a master.
A task incomplete
The scholar struggles to convey your statement, but the Tamer appears to understand. Correspondence flashes like lightning. "Ah. I know this. 'A duty magnified; the rites due to the dead.'" The scholar pauses. "'The Chain of Being; the Obligations thereof'. I don't know this last one. I think it might just be 'grief'."
What would your task entail?
What does the deceased servant of a deceased star want?
The taming of the wood
Correspondence flashes in the dark like bonfires on Guy Fawkes' night. The scholar frowns. "The Vanquishing of All Errors; the Making Right of the Wood, something about work – bloody, burning, taming work. The Silencing of the Voices and the Stilling of Tongues." The scholar shrugs. "They seem to think it's self-explanatory."
Why not leave things as they are?
The Tamer has its freedom, though not its life. It could join the winds that howl in the heavens, and leave the woods full of voices, wild and at liberty.
Errors to be corrected
The scholar backs away as incandescent sigils go up like fireworks. "It doesn't like that. A Failure will not be Commemorated; a Debt will be Repaid. That's repeated several times. Ah, A Transgression that must be Unmade. The Regret of having Burned Too Brightly. To Return, Humbly, to One's Place."
Accept
Give the Tamer your body, so they can fulfil their duty.
The Tamer's Task
A Friend at the Gate(Goodbye)

The wind whirls around you, gathering in strength. You open your mouth to speak, and a gust blows in, filling your lungs more than possible. Your chest strains, your teeth rattle, and your skull aches as though set upon with hammers. And then, it all calms. Just a whisper remains, deep in your skull. It tells you where to go and how to begin.

Game note: You must return to the Parting Glade in Traitor's Wood to begin your task.


Allow the scholar to fulfill the task
They step forward, trembling. "Let me."
The Tamer's Task

Game note: Return to the Parting Glade in Traitor's Wood in a year and a day to complete this story.


Leave the Grave
Go away. Far away.
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You leave the long dark of the barrow behind you.
Leave the Grave
Never to return.
undefined
You leave the long dark of the barrow behind you.
Leave the Grave
Go away. Far away,
undefined
You leave the long dark of the barrow behind you.


Locations
Region Hub Ports Discoveries / Spectacles
The Reach Newwinchester icon New Winchester Carillon icon Carillon

Hybras icon Hybras
Naturereserve icon Leadbeater & Stainrod's Nature Reserve
Lustrum icon Lustrum
Magdalenes icon Magdalene's
Circus icon Polmear & Plenty's Inconceivable Circus
Portavon icon Port Avon
Portprosper icon Port Prosper
Titania icon Titania
Traitorswood icon Traitor's Wood
Transitrelay icon Transit Relays

Signalbox icon An Abandoned Signal Box

Default icon Faith's Fall
Well green icon Old Tom's Well
Regentsgrave icon Regent's Grave
Rose icon The Flowerfields
Default icon The Regent's Tears
Wreckgeneric icon The Silent Saint
Reach icon The War of Fossils
Wreckgeneric icon Wreck of the Parzifal

Albion London icon London Avidhorizon icon Avid Horizon (The Stair to the Sea)

Perdurance icon Perdurance
Brabazon icon The Brabazon Workworld
Clockworksun icon The Clockwork Sun
Floatingparliament icon The Floating Parliament
Serenemausoleum icon The Most Serene Mausoleum
Royalsociety icon The Royal Society
Transitrelay icon Transit Relays
Worlebury icon Worlebury-juxta-Mare

Default icon Skyhenge

Lantern icon St Anthony's Lighthouse
Avidhorizon icon The Avid Horizon
Well purple icon Well of the Wolf
Wreckgeneric icon Wreck of the Boatman

Eleutheria Pan icon Pan Achlys icon Achlys

Caduceus icon Caduceus
Eaglesempyrean icon Eagle's Empyrean
Langleyhall icon Langley Hall
Piranesi icon Piranesi
Houseofrodsandchains icon The House of Rods and Chains
Transitrelay icon Transit Relays

Default icon The Xanthous Moon

Well yellow icon The Well of Wonders
Wreckgeneric icon Wreck of the Berrenger

The Blue Kingdom Tolltower icon Sky Barnet Deathsdoorstep icon Death's Door (The Shadow of the Sun)

Forgeofsouls icon The Forge of Souls
Whitewell icon The White Well (Wellmouth)
Transitrelay icon Transit Relay

Deathsdoorstep icon Horologion

Template:Navbox story events

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