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The Forge of Souls
Forgeofsouls ambience
The Forge of Souls (Sidebar)
Located in the Blue Kingdom
Ports The Forge of Souls
Shops The Venturer's Request


The Forge of Souls is a station in the Blue Kingdom, located north-east from Sky Barnet.

Guide[ | ]

Captains of any status can visit the shops and bazaar.

Ephemera or Yoked captains can enter the Lyceum and visit the forge itself.

Getting an audience with the Lamentation of Mists costs:

This leads to The Lamentation of Mists.

The Forge Itself[ | ]

To access the forge itself, captains must first locate it through exploration (a very difficult mirrors challenge) or bribery (500 sovereigns and a litigator).

You must then get an audience with the Lamentation of Mists to get permission to repair it.

You must then repair it.  Undistinguished Souls repair it 20%, Bronzewood repairs it 40% and Condemned Experiments repair it 60%.

This leads to The Forge, Awoken.

Log Entries[ | ]

A hush falls over the engine; you approach a great library of the Blue Kingdom.
Crew press their noses to the windows, hoping for a glimpse of the fabled Forge of Souls.
The sky ahead is smogged with gleaming dust: you near the Forge of Souls.

Chiropterous Hoarder: "Carillon is so drab in comparison. Makes me wonder why they bothered, why they cared."
The Clay Conductor frowns. "I was expecting something more. It looks like a library." Someone informs him that that's exactly what it is. He sighs theatrically.
The Incognito Princess peers at the Forge of Souls: "You don't need to make anyone else. You have me."
The Rat Brigade chitter excitedly. Could they make more rats here? Your crew are alarmed.
"You can't give me back, Captain." The smugness radiating from the Forged Companion is perhaps a product of your imagination.

The Forge of Souls[ | ]

A colossal many-towered citadel contains the Lyceum, an ancient library and rumoured to hold the fabled Forge of Souls within its depths.


The Court of Dust
BarrelofUnseasonedHours
Category Story Event
Type Story
Data ID 306142

The Court of Dust[ | ]

A sombre citadel of many towers broods behind high, bronze walls. A cloud of dust hangs over the towers; occasional slivers of gemstone in the cloud sparkle as they catch the light.

This is the Lyceum, a library of legend and guarded fortress of knowledge. It is forbidden to all but a select few.

Interactions

Storylet Name Unlocked With Effects Notes
Approach the gates

A few lonely spirits mill about in the courtyard, unable to pass the gates. Perhaps you'll fare differently.

Turned away

The gates are high as tall cedars. Masked faces, carved into the bronze, gaze down upon the courtyard impassively. Beyond the gates, the towers of the Lyceum rise higher still; forlorn and foreboding.
For want of a knocker, you pound your fist against the bronze. A few spirits turn their heads in wonder, but nothing happens.
Then, slowly, a thin grate shrieks open in the lower part of the left gate. A skeletal face peers out. "You are neither Yoked nor Ephemera. The Lyceum is not for you." The grate shrieks closed.

Enter the gates

The other spirits here are forbidden from entering, but perhaps it will be different for you.

Into the Lyceum
Enter the Lyceum

You are permitted.

Welcomed back
Look for the Forge of Souls
You'll need to find it, if you're to make a companion for the Clay Conductor.
A way forward
Towers upon towers, and dust upon dust. The citadel here seems entirely deserted.

The Clay Conductor moans with frustration. "Why is nothing in my life easy?"

Perhaps there is someone beyond the gate who can help.
Observe your Blemmigan
It has followed you from the engine. Its tendrils probe the ground. What is it doing?
Impatience
The Blemmigan scurries towards the vast gates, its body jiggling and quaking with the vibrations from the newly repaired Forge. It is as a young Blemmigan, filled with boundless excitement – all dignity abandoned. It presses its tendrils against the towering bronze gate and looks at you, expectantly. It wants to visit the Forge of Souls.
Observe your Blemmigan
It has followed you from the engine. Its tendrils probe the ground. What is it doing?
Impatience
The Blemmigan flattens itself onto the floor and lies still for several moments. Abruptly, it stands and makes it way over to your feet. It taps a tendril on the ground meaningfully. You have brought it to the correct place, but it requires more. The Forge of Souls needs to be operational.
Wander the Courtyard
A few spirits wait hopefully in line for gates that don't open; officials sometimes pass through on their way to somewhere more important.
Advanced query needs investigation



The Lyceum
Category Story Event
Type Story
Data ID 306151

The Lyceum[ | ]

The Lyceum is a cavernous and crumbling vault. Its stone floors are covered in battered tomes and broken tablets.
A few thin rays of light filter in from holes in the towers high above. They illuminate vast stone stairs leading deeper into the Lyceum. The Unworthy Scribe sits at a small desk beside the gate, whispering to himself and paying no heed to you.

Interactions

Storylet Name Unlocked With Effects Notes
Compile a Port Report

The sanctum of the fabled Forge of Souls; the library of the Westernmost King. There are wonders here, long forgot.

Time's archives

The Lyceum is a trove of buried knowledge; the lore of kings and regents; the notes on the creation of servants of the stars. The scribes and clerks in the service of the Lamentation of Mists do what they can to organise and catalogue the vast archives, but the Lamentation's work comes first. The sky around is lit with cooling sparks from the Forge itself, its smouldered chimneys protected by the storied towers of the Lyceum. Here, knowledge is created.

Introduce yourself

You are new to the Lyceum.

A library of the stars

The Graven's eye sockets are studded with twinkling white sapphires. His fingers drum on his stone desk, propelled by nervous energy.
He adopts the tone of a tour guide. "This," he tells you, "is the Lyceum. It has had many purposes over the aeons, but has fallen into neglect. The great Lamentation of Mists aims to restore this once glorious citadel to its former stature, but it will take time and work and patience."
He looks about at the voiceless spirits shuffling disconsolately through the stacks. "The Lamentation has had to take what help she can find."

Petition for an audience with the Lamentation of Mists

The Lamentation has authority over the Lyceum and the Forge of Souls. Perhaps you have a need for her.

Ask whether you may visit the 'Clerk of Sevens

Beside the vast gates is a door barely taller than you. Its bronze plaque is etched with words in several languages. One of them is English.

Left unlocked

The Unworthy Scribe opens the door for you. The skeleton's eyes wink in the light. "The clerk was a Londoner, once. Perhaps you'll get along."

Visit the Clerk of Sevens

You can let yourself into her office.

Enquire about the Forge of Souls, said to dwell within Lyceum

You have heard that the suns used it to fashion new life. Is it true?

A mistake of protocol.

The Unworthy Scribe hisses, like a kettle on the boil. The sapphires in its eye sockets dim.
"The Forge is under the Amaranthine Edict," he rasps. "For your benefit, that means that the Sapphire'd King has taken it under his protection to prevent against unwise use. Once it was the province of all kings; the Westernmost has learnt the painful lesson of that mistake."
The Unworthy Scribe drums his fingers against the stone of his desk. "Be satisfied that you have been allowed within the Lyceum. Be content with its wonders. Do they not suffice?"

Bribe the Unworthy Scribe to take you to the Forge of Souls

You will require assistance from your Litigator. They'll know how to do this without risk of causing a scene.

To the Forge

Litigator: the Cowled Loquacitor(Forge)Litigator: the Embittered Devil(Forge)Litigator: the Nameless Spirit(Forge)
The Unworthy Scribe drums his fingers frenetically against his desk. "One supposes there is only so much harm you could cause. The Forge remains unkindled. This way, if your please." The Unworthy Scribe leads you through the Lyceum, down and deeper into the its vaults. You pass unlit furnaces and empty vats, the hollowed out shells of colossal towers, all shrouded with a thick carpet of gem-inflected dust. The Scribe tells you that once, all of the Lyceum was the Forge, or rather, the Lyceum was a small part of the Forge. "But this," he tells you, leading you up a dizzying stone stair, "was its heart."

Mount an Expedition to the Forge of Souls

Somewhere in Lyceum is a hidden passage between the library's shell and its molten heart.

Success! 28% at 33 mirrors, 44% at 52 mirrors
Finding the Forge
You scour the Lyceum, evading the desolate servitors of the Sapphir'd King; the shrieks of those who've failed the Lamentation.

The pillars of flame and salt do not find you. The jars of weeping voices stay silent as you pass by their repositories. After days of creeping through the dark, your matches and food running low, you come upon a kiln. Unlit, and dust-webbed, it is incongruous here. Pressing on, you find evidence of furnaces and machinery; vats and vaults. Was the Lyceum once the Forge?

You press on, until at last, you emerge, blinking in a sudden radiance, covered in spider-like things. You have found the heart of the Forge of Souls.
Failure!
To the Forge

The library is vast and dark; servants of the Lamentation, driven mad by their service or their mistress or both, are a continuous hazard.
You find evidence of kilns and old furnaces, now clogged with tablets and scrolls. Whole stacks on strange alchemy next to workshops, long mouldering. Work on the Forge was done here, but of the Forge itself you find no sign.
Your luck runs out on the second day, when a host of shrieking pillars of fire finds you crawling through a broken chimney. They pursue you, howling, back towards the safer climes of the library.

Return to the Forge of Souls

You know the way now.

Complete your task for the Lamentation

She seeks a Casket of Sapphire, lost somewhere in the gloomy deeps of the Lyceum. You will require maps, and permission.

A treasure hard won

You provide maps to the Unworthy Scribe; together you pour over them. After long hours, and a dozen candles burned, you think you have a course. The Scribe promises the Testament will keep you safe.
The way is arduous; you clamber through chimneys and unlit furnaces; hide from broken spirits, clutching shattered jars, evade Yoked dead wielding ladders like siege weaponry.
At last, you find yourself in the right place: the Discord of Kings, where once the regents of the Heavens met. Sigils remain scorched along the walls; the golden mosaics on the walls are melted like candle wax.
Only a few sorry pieces have survived conflagration. Among them, a casket of dull sapphire. You hasten to claim it, and hurry back to safer climes.


Seeking Audience with the Lamentation of Mists
Category Story Event
Type Story
Data ID 306156

Seeking Audience with the Lamentation of Mists[ | ]

The Unworthy Scribe shakes his head, sadly. "The Lamentation prefers to choose her servants herself. It is beyond my remit to procure service for her. And besides," he glances around at the wealth of mouldering shelves and scattered clay tablets. "She is excruciatingly busy."

Interactions

Storylet Name Unlocked With Effects Notes
Offer tribute to the Lamentation

The Lamentation of Mists seeks fragments such as these to rebuild the Lyceum and restore it to its former glory. She might be willing to see you if she knew what you had.

Welcomed

The Unworthy Scribe grasps your scraps with tremulous fingers. "Of course. She will be so pleased. This way." He leads you to the Chambers of Restoration where the Lamentation of Mists spends her days sifting through the ashes.

Provide an endorsement from your Litigator

They will vouch for you and, hopefully, secure a less costly means of seeing the Lamentation.

A useful intervention

Litigator: the Cowled Loquacitor(Lamentation)Litigator: the Embittered Devil(Lamentation)Litigator: the Nameless Spirit(Lamentation)

The Scribe leads you through the Lyceum and towards the Chamber of Restoration where the Lamentation of Mists spends her days sifting through the ashes.

Offer tribute to the Lamentation

A library needs books. And if she dislikes the words in the ones you offer, she can make use of the bindings, the pages, the letters.

A distaste for the classics

The Unassuming Scribe sighs sadly. "I appreciate the gesture, but we are not in the habit of cataloguing your ghastly attempts at profundity. If you wish to restock our Lyceum, I'd suggest searching Eleutheria. The Lamentation is very interested in recovering whatever is left from the libraries scattered about that unhappy kingdom."

Inform him the Lamentation is aware of your value

You have helped the Lamentation of Mist create Scrive-Spinsters. She should be able to make time for you.

A heavy sigh

"My mistake. This is why I remain a lowly scribe. Come, come. I am sure she is waiting even now on your arrival," he continues, unconvincingly.

Offer a Testament of the Feather

The Lamentation might require such things to expand her ranks of servants in the Lyceum.

A Feather for the Lamentation

The Unworthy Scribe takes your Testament with reverence. "I shall see that she gets it. It is a thoughtful gift. Come, I shall see if she has time to see you now."
The Scribe leads you through the Lyceum and towards the Chamber of Restoration where the Lamentation of Mists spends her days sifting through the ashes.

Another Time

You have nothing that you wish to give.


The Clerk of Sevens
Clerkofsevens
Category Story Event
Type Story
Data ID 306257

The Clerk of Sevens[ | ]

The room is lined with shelves, filled with tattered files and crumbling journals. At the centre is a large, ornate, wooden desk – the type you'd see in a banker's office in London. The Clerk sits on top of the desk, reading. She leans against a vast stack of dust-covered papers . She glances up from her book. Her smile is quick, mischievous.

Interactions

Storylet Name Unlocked With Effects Notes
Ask what she does here

Few humans (living ones, at least) hold positions of importance in the Blue Kingdom. And her title is not informative.

A dry laugh

"I'm cataloguing the number seven." She shrugs helplessly. "All history, science, law, art, fiction - every and any occurence of the number seven, I record and file it."
"It could be worse. I could have the sixes. Can you imagine doing it for the twelves?"

Ask how you can assist the Clerk

She wants you to help her out of her bibliographic hell.

A loop-hole

"Listen," she says. "I wasn't first through the Avid Horizon, but I was pretty close. And I made a bad deal. I didn't know much better, then.
"Have you been to the Forge? The Venturer there was the first through. He and the captain who brought him were bound here in service. The Venturer chose to stay here, but I gave up my locomotive so that the captain could escape. Now I'm bound here in the captain's place."
She snorts. "I didn't come to the Skies for this. I want to leave. The Correspondence is my way out. With the right sigils I could fashion a loophole, or at least a temporary exemption."

How can you help her?

What does she want you do to?

"I've learned as much as I can of the Correspondence here at the library. The signs I need are obscure ones – I can't find them here."

She hands you a sheaf of notes and a couple of charred books. "I've scraped together some clues to locations the sigils might have been used. If you can collect, say, half-a-dozen of them, I should be able to amend the terms of my service enough to free myself. For a time, at least."

    • Sigil20 icon Searching for Sigils: The note says: 'Lustrum? And what about the Logoi? Or - "Swallowed by the past in a place where the weft of time has frayed" - What does this mean?'
    • Sigil20 icon Sigils Found = 1 [Look for lost sigils. You need 6]

Game note: There are 18 sigils scattered across the sky in ports and discoveries. You need to recover any six of them.
Deliver the Correspondence that the Clerk requested
The sigils are prone to combustion. It would be far safer were they away from your engine.
Almost overcome
The Clerk is silent for a long moment after you hand her the sigils. Then: "Thank you. Sincerely. I wasn't certain you – anyone – could do it."

She hauls several heavy, clay tablets from beneath her desk and begins carving Correspondence sigils into them with a knife. As she works, she gives you a partial explanation: the set of tablets bear the terms of her service. Each sigil you brought her has its place – expanding the scope of a phrase here, or introducing contradictions there.

"This will grant me a period of freedom. If I return occasionally, the King might not even notice I'm gone. It will only last for a time, but—" She grins fiercely. "I intend to make the most of it."
Ask what the Clerk intends to do
Where does she intend to go?
In search of old friends
"I've been stuck at the Forge of Souls for years. The High Wilderness will have changed since I last went exploring. Londoners never could let things lie." She smiles. "I have a standing invitation to Langley Hall. I'll look for familiar faces there."
Have a look at the Clerk's work

You certainly won't be interrupting.

Not entirely riveting
The top sheet of the nearest pile is titled 'The Constellation of Sparrows'. Here, the Clerk has been recording the reign of the constellation's seventh sun. To the side of that pile is a hefty file. It is marked as the fifth of twenty-six files – on every seventh bronzewood tree growing in the Reach. Her work is certainly... thorough.
Return to the Gates of the Lyceum

There is nothing here but the Clerk of Sevens and a vast amount of paperwork. None are going anywhere.

Return to the Gates of the Lyceum
There is nothing here but the Clerk of Sevens and a vast amount of paperwork. The paperwork, at least, isn't going anywhere.


The Forge of Souls
Category Story Event
Type Story
Data ID 306194

The Forge of Souls[ | ]

A single gate permits entry into the innermost sanctum.
The ground is carpeted in knee-high drifts of scintillant, chromatic dust. A the base of the Forge, there is a lone figure. The First Venturer, guardian of the Forge of Souls, now sifting through the dust and ash.

Interactions

Storylet Name Unlocked With Effects Notes
Speak to the man at the Forge's base
He guards the Forge, in his own way.
Repair the Forge

The First Venturer can assist in restoring the Forge.

    • Fire icon Rekindling the Forge ≥ 15 and ≤ 19 [You have permission. Find Jumbles of Undistinguished Souls, Bronzewood, and Condemned Experiments to repair the Forge]
Enter the Forge with the Lamentation's permission

The Lamentation will only let worthy souls make use of the Forge.

Secure entry to the Forge with a Testament of the Feather

The towers of the Forge once more quake with purpose.

Forge a companion

The rekindled Forge presents an opportunity. You could make an officer for your crew. One constructed to your precise specifications, free from any complications into which you might otherwise become entangled.

A willing assistant

You do not express your desire aloud, so the white-robed spirit who appears to float towards you must have caught the movement of your head as you surveyed the Forge for a suitable chamber.

Forge a companion

Perhaps this time, you will create an exemplary officer.

A willing assistant

Once again, the spirit floats towards you. Their white robes appear almost liquid as they ripple through the warm air of the Forge towards a filigreed brass door, warm to the touch. The heat that engulfs you on the other side makes your skin prickle and breath catch.

Allow your Blemmigan to enter the Forge

The Blemmigan stands on your foot. It reaches up to your hand, and gives it a firm, solemn pat. This is where it wishes to be.

A final farewell

The Blemmigan clambers through the furnace gate and into the Forge. It does not look back.
Later, when you ask the Venturer of the Blemmigan's well-being, he chuckles. "Funniest thing - it made an identical copy of itself. Bit fatter perhaps. Calmer, for sure. A mushroom at peace with what it is: that is, being a mushroom. Last I saw of them, they were heading into the Lyceum."
Your Blemmigan Voyager has created something to grow old and frondulent with. It has travelled, adventured and, now, it retires with companionship. What human could ask for more?

Game note: You will lose your Blemmigan Voyager.
Consult the Spirits of the Forge for the Clay Conductor

"Their voice must be perfect," the Conductor implores, his eyes bright.

A template from the Sun's Daughter

The Sisters in Green and Gold raise their limbs, as though shrugging. The Red Ministers are implacable behind their woven masks. The Principalities scurry away from you, and will not consider your request.
Only the White Minister, bearing her voice in a silken casket, consents to hear you out. She informs you that a new soul requires a template, but the Amaranthine Edict forbids new templates from being created. If one wishes to receive an exemption, one must visit the Sun's Daughter at Death's Door. You will need a Testament of Salt to petition her.
The Clay Conductor punctuates all of this with a grumbled monologue of impatience.

Consult the Spirits of the Forge on Creating the Clay Conductor's Companion

The Sun's Daughter suggested they should create a new creature from old pieces.

Something old, something new

The spirits gather in the greatest and most central chambers of the Forge to hear of your audience with the Sun's Daughter. The White Minister, with her wings of canvas and white sapphires, is at the heart of the throng.
As you finish, there is a sussurus among the gathered host. Excitement? Anticipation? Fear?
At last, the White Minister steps forward in her robe of starlight on snow. "It can be done," she tells you.
The Clay Conductor grinds his teeth. "Finally!"

Game note: You can now begin creating the Conductor's Companion at the Forge.
Work on forging the Clay Conductor's Companion

The Spirits are keen to return to work. The Clay Conductor is even more eager, and finds more and more excuses to bother you about it.


Track down the Exacting Ombudsman
Maskedshade
Category Story Event
Type Story
Data ID 303644

Track down the Exacting Ombudsman[ | ]

You find him in a hushed chamber of the Lyceum so swamped with paper you can barely open its bronze doors.

Trigger conditions
Pastscandal icon Corruption at the Court ≥ 10 ≤ 11

Interactions

Storylet Name Unlocked With Effects Notes
Enter the office
The Ombudsman has carved a little hollow for himself and his desk inside an avalanche of paperwork.
The Ombudsman obfuscated
He barely glances up to acknowledge your presence. He has a pen in each hand, and he's scrawling furiously across six sheets at once. Of course, this being the Blue Kingdom, not all the paperwork is paper. There are stone tablets, a rune-carved obelisk, a spirit lurking in the corner with a requisition form tattooed across its bared chest (best not think where the small print might be found). To enter the room you have to carefully step over a lazing cat with natural hieroglyph-like markings across its back. Do they breed paperwork here?
Tell the Ombudsman the Watcher is at the bottom of the White Well

An obvious lie, but the Ombudsman trusts you implicitly. The Lamentation of Mists will reward you for his convenient disappearance.

A hero's mission

"Then I must rescue the poor soul at once! Meet me at Wellmouth!" The Ombudsman leaps to his feet and rushes from the office.
The tattooed paperwork-spirit in the corner moans in terror at the prospect of not being correctly completed. The hieroglyphed cat claws up your torso, settles in your arms, and turns placidly to stone.

Warn the Ombudsman that he is in danger

The Lamentation of Mists asked you to make sure that he disappears.

The Ombudsman's exile

"Is that so?" The Exacting Ombudsman continues filling out paperwork until your words sink in. He carefully lays down his pen. "Then I suppose I had better flee the Kingdom, hadn't I?"
He gathers his possessions. It doesn't take long. He collects some paperwork to 'keep him amused on the journey'.
"I've caused you enough trouble," he says wretchedly. "I have friends at Sky Barnet, they can help me with this subterfuge business. Just don't tell anyone where I've gone. And... thank you for the warning.
"Safe travels, my friend."
He hurries from the office.


Stymied
Category Story Event
Type Story
Data ID 303967

Stymied[ | ]

"Hello. Nice to see you." The Ombudsman talks in the short, clipped tones of someone counting every wasted second. "I'm trying to submit the results of our investigation, but for some reason they keep bouncing me between different departments I've never even heard of, and sending me more and more forms. It's highly irregular! "This goes against everything I believe, but I need you to help me cut through the bureaucracy. You seem good at that."

Interactions

Actions Requirements Effects Notes
Submit a Testament of the Feather and a costly series of tithes
Grease the wheels of the Forge's bureaucracy and help the Ombudsman submit his report.
The Lamentation of Mists
Every bureaucrat refers you higher and higher up the chain, until you find yourself called to a meeting with the Lamentation of Mists herself. Her wings tremble.

"The Watcher is dead," she says mournfully. "Long, gone, decayed."

The Unworthy Scribe whispers in your ear. "We allow the Graven to maintain their fiction because the Watcher's status as an omniscient judge means we avoid contending with every court's worst nightmare: appeals. Appeals would overload our creaking bureaucracy beyond recovery." He pauses. "Everyone understands this except the Ombudsman. A limited thinker."

"He must disappear," mutters the Scrive-Spinster, picking fitfully at the tablets scattered around her. "You must do it."
Ask Litigator: the Cowled Loquacitor(name)Litigator: the Embittered Devil(name)Litigator: the Nameless Spirit(name) to intercede on your behalf
There's only so much they can do. You'll need to pay a tithe as well.
The Lamentation of Mists
Every bureaucrat refers you higher and higher up the chain, until you find yourself called to a meeting with the Lamentation of Mists herself. Her wings tremble.

"The Watcher is dead," she says mournfully. "Long, gone, decayed."

The Unworthy Scribe whispers in your ear. "We allow the Graven to maintain their fiction because the Watcher's status as an omniscient judge means we avoid contending with every court's worst nightmare: appeals. Appeals would overload our creaking bureaucracy beyond recovery." He pauses. "Everyone understands this except the Ombudsman. A limited thinker."

"He must disappear," mutters the Scrive-Spinster, picking fitfully at the tablets scattered around her. "You must do it."
Leave the Ombudsman to his work
He'll try to make progress in your absence. The bureaucracy can't be entirely intractable, surely?



Recruit the Clay Conductor and Copper Companion
Clayconductor
Category Story Event
Type Story
Data ID 311014


Recruit the Clay Conductor and Copper Companion[ | ]

They are sat at the station, singing in uncanny harmony. The Companion's voice is stronger, but the Clay Conductor seems not to mind. They await employment.

Game note: Officers require a sign-on fee.


Trigger conditions

Clayconductor icon Clay Conductor and Copper Companion ≤ 0,
Clay Conductor & Copper Companion ≥ 1


Interactions

Actions Requirements Effects Notes
Invite them to join your crew
They have been newly forged by their experiences.

Game note: This will give you the Clay Conductor and Copper Companion, a First Officer who increase your Mirrors by 10 and your Affiliation: Academe by 2.

A new journey
The Copper Companion inspects you and trills out a melodic, mechanical note. The Clay Conductor smiles bashfully. "They approve. Shall we, Captain?"


Shops[ | ]

The Venturer's Request

One of the first Londoners to cross the Avid Horizon; the Venturer skulks by the the Forge, collecting shards of Navaratine. He parts, reluctantly, with the least of these.

Item Buy Sell
Fuel square icon Fuel Sovereigns icon 20 Sovereigns Sovereigns icon 10 Sovereigns
Petrichor square icon Petrichor Sovereigns icon 60 Sovereigns Sovereigns icon 30 Sovereigns
Navarantinegemstones square icon Cask of Navaratine Gemstones Sovereigns icon 300 Sovereigns
Locations
Region Hub Ports Discoveries / Spectacles
The Reach Newwinchester icon New Winchester Carillon icon Carillon

Hybras icon Hybras
Naturereserve icon Leadbeater & Stainrod's Nature Reserve
Lustrum icon Lustrum
Magdalenes icon Magdalene's
Circus icon Polmear & Plenty's Inconceivable Circus
Portavon icon Port Avon
Portprosper icon Port Prosper
Titania icon Titania
Traitorswood icon Traitor's Wood
Transitrelay icon Transit Relays

Signalbox icon An Abandoned Signal Box

Default icon Faith's Fall
Well green icon Old Tom's Well
Regentsgrave icon Regent's Grave
Rose icon The Flowerfields
Default icon The Regent's Tears
Wreckgeneric icon The Silent Saint
Reach icon The War of Fossils
Wreckgeneric icon Wreck of the Parzifal

Albion London icon London Avidhorizon icon Avid Horizon (The Stair to the Sea)

Perdurance icon Perdurance
Brabazon icon The Brabazon Workworld
Clockworksun icon The Clockwork Sun
Floatingparliament icon The Floating Parliament
Serenemausoleum icon The Most Serene Mausoleum
Royalsociety icon The Royal Society
Transitrelay icon Transit Relays
Worlebury icon Worlebury-juxta-Mare

Default icon Skyhenge

Lantern icon St Anthony's Lighthouse
Avidhorizon icon The Avid Horizon
Well purple icon Well of the Wolf
Wreckgeneric icon Wreck of the Boatman

Eleutheria Pan icon Pan Achlys icon Achlys

Caduceus icon Caduceus
Eaglesempyrean icon Eagle's Empyrean
Langleyhall icon Langley Hall
Piranesi icon Piranesi
Houseofrodsandchains icon The House of Rods and Chains
Transitrelay icon Transit Relays

Default icon The Xanthous Moon

Well yellow icon The Well of Wonders
Wreckgeneric icon Wreck of the Berrenger

The Blue Kingdom Tolltower icon Sky Barnet Deathsdoorstep icon Death's Door (The Shadow of the Sun)

Forgeofsouls icon The Forge of Souls
Whitewell icon The White Well (Wellmouth)
Transitrelay icon Transit Relay

Deathsdoorstep icon Horologion
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