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Time is Unravelling
250
250
Category Hidden
Type Albion: The Clockwork Sun
Data ID 135327

Time is Unravelling is considered a Hidden Quality Albion: The Clockwork Sun in Sunless Skies.

Hidden description[]

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Obtaining[]

Hidden Qualities are used to track various things and are invisble to the player.


Interactions[]

Interactions in Brief[]

Click Expand on the right for more.

Interaction Action Result Type Change
A Race against Unravelling Time 'Disable the locks' Success = 2
A Race against Unravelling Time 'Take an unpleasant alternative route' Success = 2
A Race against Unravelling Time 'Rip the door from its hinges' Success = 2
A Race against Unravelling Time 'Blow a hole in the Sun' Default / Challenge Fail = 2
A Race against Unravelling Time 'Time's up' Default / Challenge Fail = 2
The Steward's Sanctum 'Persuade her to stop this madness' Success +1
The Steward's Sanctum 'Offer to bring her Hours' Default / Challenge Fail = 0
The Steward's Sanctum 'Refuse to help her' Default / Challenge Fail = 0
The Steward Emerges from her Sanctum 'A return to the way things were' Default / Challenge Fail = 0
The Steward's Sanctum 'Persuade her to stop this obsession' Success = 3
A Race against Time 'Prioritise fixing the ceiling' Default / Challenge Fail = 1
A Race against Time 'Prioritise fixing the ceiling' Success = 1
A Race against Time 'No time' Default / Challenge Fail = 1

Interactions in Detail[]

Click Expand on the right for more.

Story Action Required Effect
A Race against Unravelling Time Disable the locks Success:
Take an unpleasant alternative route Success:
Rip the door from its hinges Success:
Blow a hole in the Sun Default:
Time's up Default:


The Steward's Sanctum Persuade her to stop this madness Success:
Offer to bring her Hours None Default:
Refuse to help her None Default:
Persuade her to stop this obsession Success:


The Steward Emerges from her Sanctum A return to the way things were None Default:


A Race against Time Prioritise fixing the ceiling Default: Success:
No time None Default:


Triggered Events[]

Click Expand on the right for more.

Story Requirements Type Location
A Race against Unravelling Time
    • Time is Unravelling = 1
Story Event (Always :100%) Sunspur
The Steward's Sanctum
    • Time is Unravelling = 2
Story Event (Always :100%) Limbo
The Steward Emerges from her Sanctum
    • Time is Unravelling = 3
Story Event (Always :100%) Limbo

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