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Visitor: The Reach | |
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Category | Hidden |
Type | Travel |
Data ID | 135650 |
Visitor: The Reach is considered a Hidden Quality Travel in Sunless Skies.
description[]
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Obtaining[]
Hidden Qualities are used to track various things and are invisble to the player.
Quality status[]
Visitor: The Reach has different statuses according to your actions, defined by the comment in front of the quality.
Variable Interaction description[]
These desciptions appear when a specific group is called for text.
AdriftFriendly[]
- [10] free trader"
AdriftOpp[]
- [10] scrappy Tackety trader"
AdriftHostile[]
- [10] Marauder, jagged and clanking, "
Ruins[]
- [10] Here is an ivied ruin of the Reach, graceful with arches and bristled with sprouts of moss and mushrooms.
Interactions[]
Interactions in Brief[]
Click Expand on the right for more.
Interaction | Action | Result Type | Change |
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Pasts | 'Far-Travelled' | Requirement | ≥ 1 |
The Albion Transit Relay | 'Travel to Albion, first class' | Default / Challenge Fail | = 1 |
The Albion Transit Relay | 'Travel to Albion, first class' | Rare Event | = 1 |
The Albion Transit Relay | 'Travel to Albion, second class' | Default / Challenge Fail | = 1 |
The Albion Transit Relay | 'Travel to Albion, second class' | Rare Event | = 1 |
The Albion Transit Relay to the Reach | 'Travel to the Reach, first class' | Default / Challenge Fail | = 10 |
The Albion Transit Relay to the Reach | 'Travel to the Reach, first class' | Rare Event | = 10 |
The Albion Transit Relay to the Reach | 'Travel to the Reach, second class' | Default / Challenge Fail | = 10 |
The Albion Transit Relay to the Reach | 'Travel to the Reach, second class' | Rare Event | = 10 |
The Albion Transit Relay to the Reach | 'Pay sovereigns for second-class travel to the Reach' | Default / Challenge Fail | = 10 |
The Albion Transit Relay to the Reach | 'Pay sovereigns for second-class travel to the Reach' | Rare Event | = 10 |
The Eleutheria Transit Relay | 'Travel to Eleutheria' | Default / Challenge Fail | = 1 |
The Eleutheria Transit Relay | 'Travel to Eleutheria' | Rare Event | = 1 |
The Eleutheria Transit Relay | 'Travel to Eleutheria' | Default / Challenge Fail | = 1 |
The Eleutheria Transit Relay | 'Travel to Eleutheria' | Rare Event | = 1 |
The Eleutherian Transit Relay to the Reach | 'Travel to the Reach' | Default / Challenge Fail | = 10 |
The Eleutherian Transit Relay to the Reach | 'Travel to the Reach' | Rare Event | = 10 |
The Eleutherian Transit Relay to the Reach | 'Travel to the Reach' | Default / Challenge Fail | = 10 |
The Eleutherian Transit Relay to the Reach | 'Travel to the Reach' | Rare Event | = 10 |
The Blue Kingdom Transit Relay | 'Travel to the Blue Kingdom, unofficially' | Default / Challenge Fail | = 1 |
The Blue Kingdom Transit Relay | 'Travel to the Blue Kingdom, unofficially' | Rare Event | = 1 |
The Blue Kingdom Transit Relay | 'Travel to the Blue Kingdom, first class' | Default / Challenge Fail | = 1 |
The Blue Kingdom Transit Relay | 'Travel to the Blue Kingdom, first class' | Rare Event | = 1 |
The Blue Kingdom Transit Relay | 'Travel to the Blue Kingdom, second class' | Default / Challenge Fail | = 1 |
The Blue Kingdom Transit Relay | 'Travel to the Blue Kingdom, second class' | Rare Event | = 1 |
The Blue Kingdom's Transit Relay to the Reach | 'Ask to travel to the Reach' | Default / Challenge Fail | = 10 |
The Blue Kingdom's Transit Relay to the Reach | 'Ask to travel to the Reach' | Rare Event | = 10 |
Interactions in Detail[]
Click Expand on the right for more.
Triggered Events[]
Click Expand on the right for more.
Story | Requirements | Type | Location |
---|---|---|---|
UNSEEN: Begin Liberators Construction |
|
Story Event (Always :100%) | The Sky |
UNSEEN: Colonised Cantankeri |
|
Story Event (Always :100%) | The Sky |
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